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Bir çeviri sorunu bildirin
- A plugin named "TerraxLightingQuasiABS" (a compatibility patch?) has errors that prevent it from loading, possibly due to incorrect load order or because you do not have all the required plugins active in your project. Plugins are loaded from top to bottom of the Plugin Manager list, and extensions should be loaded after the plugins they are extending. =)
- Yanfly's Grid-Free Doodads plugin[www.yanfly.moe] cannot find its resources. From the error ("Test_Doodads") I think it might be an oversight in the plugin's code...does it all work OK if you do a play-test rather than battle-test? You could try turning off the Doodads plugin for battle-testing, see if that helps. (Remember to save your project after making plugin changes, else the changes won't be applied in-game.) ^_^
Note that you can click + drag plugins in the Plugin Manager to reorder them. The recommended order for Yanfly's plugins can be found here~ http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins[Edit: hang on, are you sure you're using the latest version of Yanfly's Doodads plugin, v1.10? Looks like Yanfly's got a battle-test failsafe in there. May as well check your other plugins, too.]
If it still throws an error during "normal" playtest: are you sure you downloaded the necessary files (and/or created valid ones yourself) and have them in the correct location as noted in the plugin's help?
Also, since you mention getting errors when returning after a break: trying to run older project versions in newer versions of the editor might cause problems. However, some plugins are incompatible with newer/older versions of the core scripts. For instructions on how to stick with an older version of the editor, and/or update your project files to match the current editor version, see this announcement: https://steamcommunity.com/games/363890/announcements/detail/1694924880247085699 I'd suggest making a backup, as mentioned in that announcement, before trying to update things, just in case.
Now it says this, whenever I test run a battle, and I play tested it, so the problems only lie within the battle.
YEP_CoreEngine.js:1098 TypeError: Cannot read property 'height' of undefined
at Sprite_Enemy.updateFrame (rpg_sprites.js:981)
at Sprite_Enemy.Sprite_Battler.updateMain (rpg_sprites.js:512)
at Sprite_Enemy.Sprite_Battler.updateMain (YEP_BattleSelectCursor.js:308)
at Sprite_Enemy.Sprite_Battler.update (rpg_sprites.js:493)
at Sprite_Enemy.Sprite_Battler.update (YEP_BattleEngineCore.js:2897)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_VisualHpGauge.js:472)
at Sprite_Enemy.update (rpg_sprites.js:952)
at Sprite_Enemy.update (YEP_BattleEngineCore.js:3220)
at rpg_core.js:4064
at Array.forEach (<anonymous>)
I don't know whats wrong...all my plugins are up to date and in the right order...
- ...you play-tested it and fought the battle in play-test and it worked OK, or
- ...you get an error when starting a battle-test but not when starting a play-test, or
- ...entering battle always causes an error regardless of test method?
Also: does this happen with all troops or just a specific one? =OSomething that used to cause this error was having an enemy with no sprite assigned. In that case, you could try assigning all enemies a sprite (if they don't already have one), then clear the troop (in case there's any invalid enemy references) and re-add the appropriate enemies.
If you are using your own enemy sprites look that they are .png not .PNG files. That can cause
problems saying the program.
I think this means there is a missing or unassigned image file or a false plugin parameter.
I moved the Doodads.json folder to the plugins file, and nothing changed.
Do I have to change the name of Doodads.json to Test_Doodads.json like it says in the console on the error screen?
The actual .json file doesn't have a little-icon image for it, are json files meant to have one or not? (by the litte-icon I mean just a plain-piece of paper-looking icon)
If you are getting this error when using the latest version of the Doodads plugin and want help figuring out why, it could help if you list (or, preferably, screenshot) all the plugins you're using, in the order they appear in the Plugin Manager.
That depends on your system settings. It has no effect on how the file is read by your game. =)
Versions 1.6.1 and 1.6.2 are functionally identical in terms of game code, no need to switch to a "beta" branch: https://steamcommunity.com/games/363890/announcements/detail/1744485127719817041
Grendgall and Caethyril thanks for your help, lets hope that in a month or so that I won't get another random error (I just re-installed the Doodads.json and YEP_GridFreeDoodads plugin)
I just need to figure out the problem still for the YEP_AnimatedSVEnemies, cause deep down, I still want to make that plugin work :)
https://forums.rpgmakerweb.com/index.php?threads/how-to-fix-most-of-the-problems-after-an-update-on-mv.92195/