RPG Maker MV

RPG Maker MV

Random Errors
So I decided to come back after a while to finally decide on creating another game, that should work, but as always, whenever I come back there's just random problems.

So I was testing out a troop battle, and these random errors popped up, so I opened console and this is what it said:

Uncaught ReferenceError: Skill_Sequencer is not defined
at TerraxLightingQuasiABS.js:62
at TerraxLightingQuasiABS.js:239
pixi.js:27682
PixiJS 4.5.4 - ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥


data/Test_Doodads.json Failed to load resource: net::ERR_FILE_NOT_FOUND
YEP_CoreEngine.js:1098 Error: Failed to load: data/Test_Doodads.json
at Function.DataManager.checkError (rpg_managers.js:172)
at Function.DataManager.isDatabaseLoaded (rpg_managers.js:97)
at Function.DataManager.isDatabaseLoaded (YEP_CoreEngine.js:1164)
at Function.DataManager.isDatabaseLoaded (YEP_ItemCore.js:557)
at Function.DataManager.isDatabaseLoaded (YEP_ShopMenuCore.js:268)
at Function.DataManager.isDatabaseLoaded (YEP_X_MoreCurrencies.js:310)
at Function.DataManager.isDatabaseLoaded (YEP_X_MoreStatusPages.js:134)
at Function.DataManager.isDatabaseLoaded (YEP_BattleEngineCore.js:1294)
at Function.DataManager.isDatabaseLoaded (YEP_DamageCore.js:883)
at Function.DataManager.isDatabaseLoaded (YEP_X_CriticalControl.js:244)
SceneManager.catchException @ YEP_CoreEngine.js:1098

I don't know how to fix it/whatever its saying what is wrong is very unclear to me...

I'm so upset that whenever I decide to come back to RPG Maker MV and start making a new game/continuing one of my projects, there's always and I say, always, a stupid set of errors, that make no sense to me.

:steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad:
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13 yorumdan 1 ile 13 arası gösteriliyor
Do you get errors with all plugins disabled too?
The errors look like they're saying a couple of things:
  1. A plugin named "TerraxLightingQuasiABS" (a compatibility patch?) has errors that prevent it from loading, possibly due to incorrect load order or because you do not have all the required plugins active in your project. Plugins are loaded from top to bottom of the Plugin Manager list, and extensions should be loaded after the plugins they are extending. =)

  2. Yanfly's Grid-Free Doodads plugin[www.yanfly.moe] cannot find its resources. From the error ("Test_Doodads") I think it might be an oversight in the plugin's code...does it all work OK if you do a play-test rather than battle-test? You could try turning off the Doodads plugin for battle-testing, see if that helps. (Remember to save your project after making plugin changes, else the changes won't be applied in-game.) ^_^

    [Edit: hang on, are you sure you're using the latest version of Yanfly's Doodads plugin, v1.10? Looks like Yanfly's got a battle-test failsafe in there. May as well check your other plugins, too.]

    If it still throws an error during "normal" playtest: are you sure you downloaded the necessary files (and/or created valid ones yourself) and have them in the correct location as noted in the plugin's help?
Note that you can click + drag plugins in the Plugin Manager to reorder them. The recommended order for Yanfly's plugins can be found here~ http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins

Also, since you mention getting errors when returning after a break: trying to run older project versions in newer versions of the editor might cause problems. However, some plugins are incompatible with newer/older versions of the core scripts. For instructions on how to stick with an older version of the editor, and/or update your project files to match the current editor version, see this announcement: https://steamcommunity.com/games/363890/announcements/detail/1694924880247085699 I'd suggest making a backup, as mentioned in that announcement, before trying to update things, just in case.
En son Caethyril tarafından düzenlendi; 24 Eyl 2019 @ 11:47
So after a bit of testing/trying what Caethyril suggested, I had replaced the GridFreeDoodads plugin, and disabled the ActPackSequence 2 and 3 plugins, as well as the VE_BasicModule and VE_BattleAdvantage plugins.

Now it says this, whenever I test run a battle, and I play tested it, so the problems only lie within the battle.

YEP_CoreEngine.js:1098 TypeError: Cannot read property 'height' of undefined
at Sprite_Enemy.updateFrame (rpg_sprites.js:981)
at Sprite_Enemy.Sprite_Battler.updateMain (rpg_sprites.js:512)
at Sprite_Enemy.Sprite_Battler.updateMain (YEP_BattleSelectCursor.js:308)
at Sprite_Enemy.Sprite_Battler.update (rpg_sprites.js:493)
at Sprite_Enemy.Sprite_Battler.update (YEP_BattleEngineCore.js:2897)
at Sprite_Enemy.Sprite_Battler.update (YEP_X_VisualHpGauge.js:472)
at Sprite_Enemy.update (rpg_sprites.js:952)
at Sprite_Enemy.update (YEP_BattleEngineCore.js:3220)
at rpg_core.js:4064
at Array.forEach (<anonymous>)
Grendgall, I haven't tried disabliling all of my plugins yet no, I'll give it a go!
Same problems with turning off all my plugins.

I don't know whats wrong...all my plugins are up to date and in the right order...
İlk olarak CosmicNova tarafından gönderildi:
Now it says this, whenever I test run a battle, and I play tested it, so the problems only lie within the battle.

YEP_CoreEngine.js:1098 TypeError: Cannot read property 'height' of undefined
at Sprite_Enemy.updateFrame (rpg_sprites.js:981)
Do you mean:
  1. ...you play-tested it and fought the battle in play-test and it worked OK, or
  2. ...you get an error when starting a battle-test but not when starting a play-test, or
  3. ...entering battle always causes an error regardless of test method?
Also: does this happen with all troops or just a specific one? =O

Something that used to cause this error was having an enemy with no sprite assigned. In that case, you could try assigning all enemies a sprite (if they don't already have one), then clear the troop (in case there's any invalid enemy references) and re-add the appropriate enemies.
En son Caethyril tarafından düzenlendi; 25 Eyl 2019 @ 6:07
What is the error message you get using no plugins?
If you are using your own enemy sprites look that they are .png not .PNG files. That can cause
problems saying the program.

İlk olarak CosmicNova tarafından gönderildi:
YEP_CoreEngine.js:1098 TypeError: Cannot read property 'height' of undefined

I think this means there is a missing or unassigned image file or a false plugin parameter.

İlk olarak Caethyril tarafından gönderildi:

Do you mean:
  1. ...you play-tested it and fought the battle in play-test and it worked OK, or
  2. ...you get an error when starting a battle-test but not when starting a play-test, or
  3. ...entering battle always causes an error regardless of test method?
Also: does this happen with all troops or just a specific one? =O

I mean that entering a battle always causes an error regardless of my test method.





İlk olarak Grendgall tarafından gönderildi:
What is the error message you get using no plugins?
If you are using your own enemy sprites look that they are .png not .PNG files. That can cause
problems saying the program.

I changed the enemies image file, but now the error pops up with this again:

Failed to load resource: net::ERR_FILE_NOT_FOUND
YEP_CoreEngine.js:1098 Error: Failed to load: data/Test_Doodads.json
at Function.DataManager.checkError (rpg_managers.js:172)
at Function.DataManager.isDatabaseLoaded (rpg_managers.js:97)
at Function.DataManager.isDatabaseLoaded (YEP_CoreEngine.js:1164)
at Function.DataManager.isDatabaseLoaded (YEP_ItemCore.js:557)
at Function.DataManager.isDatabaseLoaded (YEP_ShopMenuCore.js:268)
at Function.DataManager.isDatabaseLoaded (YEP_X_MoreCurrencies.js:310)
at Function.DataManager.isDatabaseLoaded (YEP_X_MoreStatusPages.js:134)
at Function.DataManager.isDatabaseLoaded (YEP_BattleEngineCore.js:1294)
at Function.DataManager.isDatabaseLoaded (YEP_DamageCore.js:883)
at Function.DataManager.isDatabaseLoaded (YEP_X_CriticalControl.js:244)

I have the Doodads.json file, but I can't remember/know where I ma suppose to place it in my game's folders.

So far I have it in the same place that the package.json file is, am I suppose to put in somewhere in the js folder? I'll try that.
Sorry about the quote thing, I'm getting use to using it.

I moved the Doodads.json folder to the plugins file, and nothing changed.

Do I have to change the name of Doodads.json to Test_Doodads.json like it says in the console on the error screen?

The actual .json file doesn't have a little-icon image for it, are json files meant to have one or not? (by the litte-icon I mean just a plain-piece of paper-looking icon)

Also how do I change the version to 1.6.1? Cause it only allows me to go to 1.6.2 as my highest...
İlk olarak CosmicNova tarafından gönderildi:
Sorry about the quote thing, I'm getting use to using it.

I moved the Doodads.json folder to the plugins file, and nothing changed.
Doodads.json should be in your data folder, as per the plugin's instructions[www.yanfly.moe]:
There's a couple of things you must do in order to get this plugin working. 1. You must have the Doodads.json inside your project's 'data' folder. 2. You must have a 'doodads' folder inside of your project's 'img' folder (unless you named it something else in the plugin parameters). 3. You must have your doodads within this folder.
Do I have to change the name of Doodads.json to Test_Doodads.json like it says in the console on the error screen?
No, that's a battle test thing. The current version of the Doodads plugin (v1.10) explicitly checks for battle test and does not attempt to load the file in that case.

If you are getting this error when using the latest version of the Doodads plugin and want help figuring out why, it could help if you list (or, preferably, screenshot) all the plugins you're using, in the order they appear in the Plugin Manager.
The actual .json file doesn't have a little-icon image for it, are json files meant to have one or not? (by the litte-icon I mean just a plain-piece of paper-looking icon)
That depends on your system settings. It has no effect on how the file is read by your game. =)

İlk olarak CosmicNova tarafından gönderildi:
Also how do I change the version to 1.6.1? Cause it only allows me to go to 1.6.2 as my highest...
Versions 1.6.1 and 1.6.2 are functionally identical in terms of game code, no need to switch to a "beta" branch: https://steamcommunity.com/games/363890/announcements/detail/1744485127719817041
En son Caethyril tarafından düzenlendi; 26 Eyl 2019 @ 3:51
Everything's working now, thanks again!

Grendgall and Caethyril thanks for your help, lets hope that in a month or so that I won't get another random error (I just re-installed the Doodads.json and YEP_GridFreeDoodads plugin)

I just need to figure out the problem still for the YEP_AnimatedSVEnemies, cause deep down, I still want to make that plugin work :)
This Guide works you through updating rpg maker and also how to update older projects to that new version.
https://forums.rpgmakerweb.com/index.php?threads/how-to-fix-most-of-the-problems-after-an-update-on-mv.92195/
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Gönderilme Tarihi: 24 Eyl 2019 @ 5:10
İleti: 13