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So basically I was starting with just a simple single event at first. A switch that when you step on will show text that reads, "you have pressed the button". Once I got that to work I was going to have the button also make a door appear. However when I step on the spot the event switch should be nothing happens like it isn't even there. RIght now it is just a single event.
I have checked switch, set it to play the text, and where to show it, and made sure the control was set to on. The switch is set to below player, and player touch for activation. By means of all tutorials I have watched it should work, but for me it isn't.
I have a screen shot posted on the forums for RPG maker here
http://forums.rpgmakerweb.com/index.php?/topic/73271-events-not-working/&_fromLogin=1#replyForm
Also, make sure that the event did not get moved to a different location, like where the door is supposed to appear. If none of this works I will provide a template below as to how one can achieve this effect.
-- Template --
The best way I can think to do this is:
1. Create a switch event.
2. Create a door event.
3. Set the switch event to display text, then either use a 'Control Variables' or 'Control Switches' to control the door. ( I recommend Variables as switches lingering in On position can mess with other maps.)
4. Use the variable or switch conditions on the door event so that when the condition is met the door will then appear.
Exampe Switch event:
Page 1:
Conditions: None,
Image: Switch,
Priority: Below Player,
Trigger: Player Touch,
Event Page Commands:
Display Text command;
Control Variable 1 and set it to 1,
Control SelfSwitch A = On; (this is make the buttion move down)
Page 2:
Conditions: Self Switch A = On,
Image: Pressed Switch,
Priority: Below Player,
Trigger: Anything but Autorun,
Example Door Event:
Page1:
Conditions: Variable 1 >= 1,
Image: Door,
Priority, Same As Character,
Trigger: Action Button.
This event setup will accomplish what you desire. Also it is a template so feel free to change it as necessary. Hope this helps.