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In any case, you don't necessarily need a plugin to make it so that taking damage doesn't gain TP. If you happen to know what the formula is for how TP gain is calculated, you could include the same calculation in a skill's damage formula and subtract the value from the target. It's dirty and would have to be done by the individual skill, but it's an option.
To keep it from resetting each turn, you give the actor or class (depending if you want it on 1 character or all of them) the traid "Other → Special Flag → Preserve TP"
Summary of default TP behaviour:
- If a battler does not have a Preserve TP trait, their TP will reset:
- To 0 at the end of each battle, and
- To a random value 0~24 (inclusive) at the start of each battle.
- Maximum TP is 100 for everyone.
- Target TP increases when they take damage. TP gain is half the damage as a % of the target's max HP. This is affected by the target's TCR (TP charge rate) and occurs after all damage modifiers.
- User TP increases when using a skill with TP gain. This is affected by their TCR.
- TP regeneration during the regen phase. This is affected by TRG (TP regen) but not TCR.
So you want to suppress the "charge by damage" feature. From your other question, it seems you also want to change the max TP value. You could check out YEP_EnhancedTP[www.yanfly.moe] (paid plugin), which allows you to completely overhaul the TP system.What you understand about the flag, and that TP does not reset per turn is right... It just never was about resetting each turn.
Can happen though.
And then you wrote,
(emphasis mine), which is where I got confused.
No, I want it to be so Getting hit doesn't increase my TP.