RPG Maker MV

RPG Maker MV

Custom Item Drops
Is there some way to add more depth to the loot table in game? I mean, at the moment, there's only random chance. I need to disable some loot drops until you get a certain item, or certain variables are engaged.

I could technically do this via eventing (copying the map and setting up enemy and troop copies that either drop or don't drop certain items and then transition to these different maps using conditional branches)... But that would be cluttery and impractical. Any other ideas?
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Showing 1-6 of 6 comments
Create some common events with the various loot tables and the condition checking and call that at the end of battle?
Peak Imouto Nov 2, 2015 @ 8:47am 
That would be fine if all my battles were events. Im talking about troop encounters on the map here :)

One work around is adding battle events every time each and every enemy in a troop dies. But that would mean doing that for every enemy in every troop ever. I kinda hope they make a plugin for this at a later date because this is cumbersome :/

Also, even if I do that the drops wont show up in the VictoryAftermath popup :/ I could play an animation and perhaps show a message to the player, but that would pause the battle for too long, making it frustrating.
Last edited by Peak Imouto; Nov 2, 2015 @ 8:52am
I'm pretty sure that with Yanfly's plugin it should be possible to call up a common event upon battle victory. Otherwise it might take some eventing on the troop page.
Peak Imouto Nov 2, 2015 @ 10:13am 
Originally posted by kittylitterproduction:
I'm pretty sure that with Yanfly's plugin it should be possible to call up a common event upon battle victory. Otherwise it might take some eventing on the troop page.

It does. Problem is that the items still won't show up in the battle results, they will magically appear in my inventory after the battle. It's still better than having messages show up IN battle I suppose... But I would have really prefered a plugin that lets you streamline stuff a bit more. Standard RPG Maker MV is so clunky... Especially when you have to use events to build around software limitations :/ I wish I had the time to learn Java Scripting, then I'd just make the plugin myself...
Last edited by Peak Imouto; Nov 2, 2015 @ 10:17am
Maybe make a request in the official forums for a plugin that makes that easier? I can't believe you'd be the only one who's interested in that and you'll probably have better luch reaching more scripters there.
Peak Imouto Nov 2, 2015 @ 12:56pm 
Originally posted by kittylitterproduction:
Maybe make a request in the official forums for a plugin that makes that easier? I can't believe you'd be the only one who's interested in that and you'll probably have better luch reaching more scripters there.

There is actually one up there already. No replies though, so, it seems not a lot of people are interested :/ Oh well.
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Showing 1-6 of 6 comments
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Date Posted: Nov 2, 2015 @ 6:57am
Posts: 6