RPG Maker MV

RPG Maker MV

Spidey_Z0ne Oct 30, 2015 @ 12:03pm
How to make a person from scratch not using the generator
Topic
< >
Showing 1-5 of 5 comments
Big Stick Energy Oct 30, 2015 @ 12:06pm 
You're asking how to do sprite work without using the generator, then? Might want to be a bit more specific on the topic post, with details on what you're trying to do.

---

As for how to do so? You'll have to learn how to do sprite work, which any type of drawing program would do (Even Microsoft Paint, though you won't have the luxury of transparent backgrounds). You'll have to look up specific tutorials in that regard, and I'm sure some more notable people have such things you can look at.
Spidey_Z0ne Oct 30, 2015 @ 12:14pm 
yes a sprite, who i would use for fighting and walking around, also could i make show what he looks like from a flinch kinda like in the preset sprites in side battle?
LordKazuhito Oct 30, 2015 @ 12:17pm 
you got to know the dimensions of the spritesheet and the size of each cell per frame. It's a big undertaking for some of us non-pixel artists. I'll stick to music and try to get someone else to do my spritework .-.
Spidey_Z0ne Oct 30, 2015 @ 12:19pm 
ill look into it, i was just looking at game character hub now to see if thatll work, thanks
Sileka Oct 30, 2015 @ 12:47pm 
First, you need to start working on your pixel art skills. As for cell sizes, if MV is like other RPG makers, the size of the character is determined by the artist. However it follows the base 3 across 4 down pattern. (You will need a plug-in to have more than 3 frames for each walking direction.) The side battle is new to me so I cannot give you anything more than what is in the MV help file. (Rocking the trial version of MV for now.)

First, you need to decide how big your character(s) are going to be. Then you make the sheet (which will be the 3X4 format.) Some artists (myself for example) make the animation cells to check the flow and then put the sheet togeather. (Helps to keep things lined up.) I have mixed feelings about the Character Hub. Some people find it easy to work with, I found it easier just to use Adobe Photoshop Editor. (Though free programs such as Gimp work just as well.)

One thing to keep in mind about pixel art (sprite making) is one pixel can make a difference (good and bad) in an image. Thus why it is a good idea to start looking at base tutorials that talk about shading, AA'ing, outlines and the like. If you are new to spriting and pixel art, start small and save the big projects (such as character sheets) until you've gotten a handle on basics.


TL:DR
Assuming you know basic pixel art -
Determine size of the character. Example: 32x48. Your character sheet would then be 96x192. (3 cells wide, 4 cells tall). You can either make your own grid (using an L shape) and draw the character's animations, or draw all the animations on a 32x48 canvas with layers.

Both have pros and cons. I prefer the latter.
Last edited by Sileka; Oct 30, 2015 @ 12:47pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 30, 2015 @ 12:03pm
Posts: 5