Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
---
As for how to do so? You'll have to learn how to do sprite work, which any type of drawing program would do (Even Microsoft Paint, though you won't have the luxury of transparent backgrounds). You'll have to look up specific tutorials in that regard, and I'm sure some more notable people have such things you can look at.
First, you need to decide how big your character(s) are going to be. Then you make the sheet (which will be the 3X4 format.) Some artists (myself for example) make the animation cells to check the flow and then put the sheet togeather. (Helps to keep things lined up.) I have mixed feelings about the Character Hub. Some people find it easy to work with, I found it easier just to use Adobe Photoshop Editor. (Though free programs such as Gimp work just as well.)
One thing to keep in mind about pixel art (sprite making) is one pixel can make a difference (good and bad) in an image. Thus why it is a good idea to start looking at base tutorials that talk about shading, AA'ing, outlines and the like. If you are new to spriting and pixel art, start small and save the big projects (such as character sheets) until you've gotten a handle on basics.
TL:DR
Assuming you know basic pixel art -
Determine size of the character. Example: 32x48. Your character sheet would then be 96x192. (3 cells wide, 4 cells tall). You can either make your own grid (using an L shape) and draw the character's animations, or draw all the animations on a 32x48 canvas with layers.
Both have pros and cons. I prefer the latter.