RPG Maker MV

RPG Maker MV

Wallin Oct 24, 2015 @ 11:28am
Has anyone gotten movies to work?
I'm not sure what formats are and aren't allowed in MV, but so far I'm not having any luck getting things to work. I tried using AVI, MP4, OGG... sometimes it detects videos when I bring up the Play Movie menu, other times the list is blank and I have to close and re-open several times for them to appear. Either way, when I try to actually run a test to see the video, nothing happens.

Anyone else have any better luck with them?
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Showing 1-15 of 15 comments
Resi ♥ Oct 24, 2015 @ 11:51am 
.webm and .mp4 are supported.

Works fine here - warning anime garbage was used as a test video https://dl.dropboxusercontent.com/u/36790034/ShareX/2015/10/2015-10-24_14-53-24.mp4
Last edited by Resi ♥; Oct 24, 2015 @ 11:54am
Hex Candy Oct 24, 2015 @ 12:15pm 
How do we import a video for use? I've been searching for an hour! I presume it's the same way we'd add in custom enemies, battle BGs, etc... just can't find it. Doesn't seem like it's where it was in VX Ace...
Resi ♥ Oct 24, 2015 @ 12:22pm 
Originally posted by Lovelocke64:
How do we import a video for use? I've been searching for an hour! I presume it's the same way we'd add in custom enemies, battle BGs, etc... just can't find it. Doesn't seem like it's where it was in VX Ace...

Main Game folder > movies
Hex Candy Oct 24, 2015 @ 1:00pm 
To clarify

1) Open your Game Project's folder on your hard drive.
2) Locate the "movies" folder, and place your video assets inside.
3) The compatible videos are now imported into your game, and you can choose them from the "Play Movie" event creation button.

...the process is good, but I suppose something's up with my .MP4 file. Perhaps the bitrate is too high, or perhaps a 1920x1080 (1080p) video size is too large.

When I choose the "Play Movie" video, it usually says "None". When I "EDIT" the same line int the event, I see the name of the video but all it does is drop / freeze to a black screen when I collide with the video in Test Mode.

Will try to resize, lower the bitrate to see if this fixes the issue. Will post continued findings.
Kisai Oct 24, 2015 @ 1:11pm 
You have to use VP8 (WebM) or h.264 with AAC audio. The DESKTOP clients use Chromium which only supports WebM, while the mobile devices only support h.264. So you will need to make both if you intend to support both.
Hex Candy Oct 24, 2015 @ 1:36pm 
Alrighty. I'm a filmmaker so I happen to have access to crap like Adobe Premiere and several high bitrate masters of movies we've made...

Sparing a bunch of steps, "I made an H.264 encoded .MP4 video with AAC audio at 816x624 resolution." When played back on my PC with Windows Media Player Classic, the video looks great actually, I'd say a clear step up from DVD resolution. It's encoded at 23.976 fps at an average bitrate of about 15,000kbps.

Audio is 320kbps 2-channel stereo @ 48kHz (AAC).

I'd be perfectly happy to have video of this quality for use in my game... the file size for a 60-second video is right at 109MB.

======= RPG MAKER MV TEST RESULTS ======

After placing this newly created .MP4 in my game project's "movies" folder, I can again only see "None" when trying to create a movie event with "Play Movie". This is again only on the first try, as trying to EDIT that line on the event makes "MOVIENAME" visible / selectable.

I place it on the map BELOW ACTORS, set to go off on PLAYER TOUCH, but when the player walks over it there's only a minor studder and nothing. I even tried to throw a player reaction bubble (exclaimation point) as part of the event just so I could get a visual feedback on the event trigger... and I can see the exclamation point, no video.

Bummer. I'd very much like to use .MP4 footage... I feel like I checked off a lot of "stuff to try" in that one pass. Could be the bitrate is still too high... will try to encode a lower quality copy to see if that helps.
Hex Candy Oct 24, 2015 @ 1:43pm 
UPDATE: I basically re-made the previous video. Same settings, but an average video bitrate of just 5,000kbps and an audio bitrate of 128kbps. The file size came out to be 37mb this time (about a third of what it was before) and it STILL looks pretty good.

Bummer: Now I can't see ANY of the videos that I've stuck in the "movies" folder... even when trying to "edit" the Play Movie function.

I'm going to go out on a limb and suggest that this feature might be bugged... and that's a bummer. :(
Hex Candy Oct 24, 2015 @ 1:57pm 
From the web...

"Movie Section Bugged"
http://forums.rpgmakerweb.com/index.php?/topic/46461-movie-section-bugged/

It appears we are not alone. Hopefully this is a simple fix!
Wallin Oct 24, 2015 @ 3:16pm 
Ahh. Thank you for the replies, everyone!
Hex Candy Oct 25, 2015 @ 2:28pm 
Sorry we couldn't solve it. To be honest, my idea -relies- on video scenes as part of the presentation, so until the "Play Movie" function is working I'll just be using RPG Maker as a tinker toy... learning how to do everything else until the video portion is ready.
dallas.robinson Oct 27, 2015 @ 11:20pm 
oh geez! honestly how the heck did they not catch this? this is a pretty solid bug that any tester could find...
Kohle Oct 28, 2015 @ 2:39pm 
Originally posted by dallas.robinson:
oh geez! honestly how the heck did they not catch this? this is a pretty solid bug that any tester could find...

It's not a bug. webm works fine.
dallas.robinson Oct 28, 2015 @ 10:57pm 
Originally posted by Kohle:
Originally posted by dallas.robinson:
oh geez! honestly how the heck did they not catch this? this is a pretty solid bug that any tester could find...

It's not a bug. webm works fine.

Yup, that format worked so thanks but really, the help file should be updated to reflect this. there are countless types of movie files and codecs you can use. Lets avoid confusion by telling people what does and does not work in the actual help file...
Last edited by dallas.robinson; Oct 28, 2015 @ 11:01pm
Hex Candy Oct 30, 2015 @ 11:12am 
"webm" you say?

For what it's worth, I've read around on the internet that if you use "WebM" video that you get no audio, and it does not pause the gameplay action underneath it.

Furthermore, I've also read that in order to get .MP4 video (way superior imo) to playback, you need to have identically named .MP4 and webm files placed in the destination folder. Based on what version of the game you are exporting (PC, mobile) the engine packs in the appropriate file.

NONE OF THIS HAS BEEN TESTED BY ME PERSONALLY so I can't say that this is a solution, but it's something else to try / I will try over the weekend.
Hex Candy Oct 30, 2015 @ 11:14am 
There's also a free plug-in for Adobe Premiere, apparently. I'll be giving this a shot over the weekend as well... as long as it's allowing us control over the bitrate of the file, high (enough) quality footage can be obtained out of any codec.

http://www.fnordware.com/WebM/
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Date Posted: Oct 24, 2015 @ 11:28am
Posts: 15