RPG Maker MV

RPG Maker MV

Jesus Christ Oct 20, 2015 @ 3:29pm
Wait, this can't be right...
In the latest episode of RPG Maker Channel, someone asked what the max size for maps is and they answered 256x256.

That can't be right at all. VX Ace had a max map size of 500x500. Why the downgrade?
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Showing 1-15 of 34 comments
Archeia  [developer] Oct 20, 2015 @ 3:36pm 
It's because of mobile support. It's not that much different especially if we go with 256x48 tiles being 12,288 and Ace has 500*32 which is 16k. It's only 3,712 pixels off.
Last edited by Archeia; Oct 20, 2015 @ 3:37pm
I guess you won't ever need a map of such huge size.
Avarion Oct 20, 2015 @ 4:07pm 
A lot of new people asking for bigger maps, especially new users who want to make their games BIG.
But no one who completed a game ever asked about making the maps bigger in the next version, and those who talked about their (often commercial) games said that their usual maps are rarely above 100x100...
similarly Oct 20, 2015 @ 4:58pm 
I think my biggest map was only 100x100. Most of the time, if I wanted to convey a LARGE area, I would use multiple maps and link them.
Icevail Oct 20, 2015 @ 5:32pm 
I don't mind the mapsize downgrade, I'll just make more maps instead :claugh:
Frabbi01 Oct 20, 2015 @ 6:37pm 
I have a map that is 500x500. How is this affected by the script to convert a VX Ace project? Do I need to go into my project and make a new second map before I transfer?
Frabbi01 Oct 20, 2015 @ 6:57pm 
It's only one map (my overworld) and it's technically split in two (you go in a cave on one side and emerge on the other without ever being able to directly cross). Why I did it this way I'll never know... With MV I kind of wanted to completely redo it anway so this is motivation I guess. There's a ton of open space so this will make it much better. It might be kind of annoying to redo it now and change the graphics again later, but it uses the World tileset, and VX Ace and MV seem to be exactly the same. It probably won't be much of a problem, especially since I'm taking my vacation Fri-Thurs for the sole purpose of conversion and working on this insane 300+ map project. I must be out of my mind... ;)
Originally posted by Kado:
I would usually assume someone would make a map linking plugin, but no one did for Ace, as far as I know.
HimeWorks is nobody now? Do they know?
http://himeworks.com/2013/03/connected-maps/
HimeWorks Oct 21, 2015 @ 9:14am 
Originally posted by Kado:
Originally posted by kittylitterproduction:
HimeWorks is nobody now? Do they know?
http://himeworks.com/2013/03/connected-maps/

First of all, said as far as I know. Second, this makes a teleport happen. I meant seamless, like in Pokemon.

The linked script simply takes multiple maps and combines them together.

If you had a 20x20 map and connected it with another 20x20 map, it would be no different than having a 40x20 map from the beginning.

Scripts do not "teleport" you. If that happens, that's because you created events to perform the teleport.
Originally posted by Kado:
Originally posted by kittylitterproduction:
HimeWorks is nobody now? Do they know?
http://himeworks.com/2013/03/connected-maps/

First of all, said as far as I know. Second, this makes a teleport happen. I meant seamless, like in Pokemon.
How strange then that it works seamlessly on my computer.

Regarding the "as far as you know" - with Himeworks one of the most prominent scripters for VX Ace that indicates that you took next to no effort to look at even the biggest and best-known sources for VX Ace scripts.
Vendon Oct 21, 2015 @ 9:45am 
I rlly loved this maker untill I saw the Map cap. It's not feeling like a future program. It's more feeling like we got a kick to the past >.<
Last edited by Vendon; Oct 21, 2015 @ 9:49am
Kisai Oct 21, 2015 @ 10:08am 
Originally posted by Kado:
Originally posted by similarly:
I think my biggest map was only 100x100. Most of the time, if I wanted to convey a LARGE area, I would use multiple maps and link them.

For someone who likes seamless open worlds, large maps are nice. I can still make it seamless, but it takes a lot of effort. Especially since I don't know JavaScript. I would usually assume someone would make a map linking plugin, but no one did for Ace, as far as I know. And requests don't often get done unless it's simple or you're paying them. I don't have the money to pay someone to make a plugin for me.

The problem with mobile is that a map must be stored entirely in memory. iOS devices range from 256MB RAM (4th generation iPod) to 4GB RAM (iPad Pro.) Android devices are often worse with weaker GPU parts. Both iOS and Android have 100MB size limits for Cellular, anything larger has to be downloaded over WiFi.



Last edited by Kisai; Oct 21, 2015 @ 10:08am
seacliff217 Oct 21, 2015 @ 10:09am 
Okay... who here actually makes 500x500 maps in the first place?
*Lots of hands raised*
...That actually looks good when you play on them?
*99% of hands fall*
Pan Paka Pan Oct 21, 2015 @ 10:21am 
I'm the opposite. I prefer small maps rich in details.
Non-Employee Oct 21, 2015 @ 10:23am 
Originally posted by seacliff217:
Okay... who here actually makes 500x500 maps in the first place?
*Lots of hands raised*
...That actually looks good when you play on them?
*99% of hands fall*
This.
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Date Posted: Oct 20, 2015 @ 3:29pm
Posts: 34