Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's because previous versions of RPG Maker came with MIDI's back when DirectMusic was a thing. It's actually harder to create a MIDI than it is to just create a loop-able OGG/MP4 file. There is a kinda-sorta MIDI-like thing you can do with HTML5, but it's a lot closer to audio trackers (eg MOD/XM/FL Studio) rather than having the device come with a 128MB standard GM Midi instrument set and no vocal support.
Back in the day, when wavetable MIDI came out, it was stored in a 2MB ROM chip on the sound card, or software emulated as of Windows XP. Everyone who played a MIDI game had a different audio experience, and to put it bluntly, unless you had a Yamaha softsynth, it was all terrible. Japanese games have had a far more consistant MIDI experience, and their games as late as 2008 still had MIDI tracks, where as Western games progressively dropped MIDI once mp3's didn't take up half the CPU to play.
With RPG Maker MV, there's no standard cross-platform MIDI. So you MUST use OGG/MP4 audio, and really, just MP4 audio (AAC in a MP4 container.)