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回報翻譯問題
I'm not sure how difficult this would be inside the creator tool, but from a Javascript perspective, it seems trivial to just copy the map files with different translations.
A fancier solution is to ask the player for their language (eg with flag icons) at the first available menu, and then explicitly reference each string by a string ID, where it attempts to load the "localized" string, and if it's not present, it falls back to English.
And it isn't that difficult with the new system of RPG Maker? Do you think a plug-in will be necessary or do you think I could do that with MV from the start? I hope there will be a cool plug-in which is easy to understand for this thing. :D
It is very tedious for big games, but it works.
You could also make different language versions and distribute them either independently or behind a launcher - that is more work and requires more download, but possible.
And as third there were scripts for Ace that allowed ingame-changes of language. This will most probably also be the case for MV, you just have to wait (and unfortunately, a lot of those scripts need to be installed in the beginning, translating existing texts to them is a lot more work).
I hope they patch the program so it will be included but i doubt it, have to wait for plugins ;/
But yeah in this case the text will be split up in a ton of random NPC and event, a core file with all the texts would be more easier to manage. I have no plan of making such a plugin yet, but we'll see in the future. My priority is finish the current plugin and make some other modules to support Yanfly's plugins since they are providing more texts to translate.
There it is
a little question... there isn't a update for that pluging?... this not work on the version 1.6.0... this show me the error "makeVideoPlayableInline is not defined" after updating the Core (obligatory message showed when you run the project in the RPG Maker), and with F12 this show me:
Uncaught TypeError: Cannot read property 'TileRenderer' of undefined
>> at rpg_core.js:5496
rpg_core.js:2551 Uncaught TypeError: Cannot read property 'getContext' of null
>> at Function.Graphics._clearUpperCanvas (rpg_core.js:2551)
>> at Function.Graphics.printError (rpg_core.js:2035)
>> at Function.SceneManager.catchException (rpg_managers.js:1953)
>> at Function.SceneManager.run (rpg_managers.js:1806)
>> at window.onload (main.js:8)
the idea of this pluging is really good (because I can translate all the dialogues and put it on the proyect)... the things I need translate but I can't, are the base system (Spanish to English or/and Portuguese) and for now, I only find this pluging that can do this (the other made by Iavra is ok, but this not translate the thing I need (apart I still don't understand how to use his Pluging xDu...)
you can download and see all about this pluging here:
http://4tabern.com/d/4107-mv-language-pack-4tabern (tuto + pluging)
this is compatible with version 1.6.0 of RPG Maker MV, maybe after fixing some things on the Spanish translation, I'll upload it after contact the maker of the pluging to make this a Oficial Update. also now I want to find a way to create a variable or switch stable, which permits the change operation of the dialogs in game, according to the language selected with this pluging. xDu...