RPG Maker MV

RPG Maker MV

Shiro 2015 年 10 月 10 日 上午 2:14
Can you create multilingual games?
Can we create multilingual games (more easily then it was in RPG Maker VX Ace)?

I've never used it but I think there was a script for it in RPG Maker VX Ace (it was somewhat complicated). Is it maybe integrated in the software now or is it going to be a plug-in from the start?
< >
目前顯示第 1-15 則留言,共 17
Kisai 2015 年 10 月 10 日 上午 4:09 
Yes. It's unicode. Either you create a language switch right at the beginning, or you just translate the generated map***.json files and package different languages.

I'm not sure how difficult this would be inside the creator tool, but from a Javascript perspective, it seems trivial to just copy the map files with different translations.

A fancier solution is to ask the player for their language (eg with flag icons) at the first available menu, and then explicitly reference each string by a string ID, where it attempts to load the "localized" string, and if it's not present, it falls back to English.
Shiro 2015 年 10 月 10 日 上午 7:01 
Okay, so there won't be a problem to change the language (only want to make my games in English and German, not more, so a simple switch should be enough I guess)

And it isn't that difficult with the new system of RPG Maker? Do you think a plug-in will be necessary or do you think I could do that with MV from the start? I hope there will be a cool plug-in which is easy to understand for this thing. :D
Mikuri 2015 年 10 月 10 日 上午 7:55 
A once did a project with 2 languages once. I used a switch at the beginning of the project and since it wasn't so huge, I just created events and if the switch was ON or OFF it would show the appropriate language thing.

It is very tedious for big games, but it works.
Avarion 2015 年 10 月 10 日 上午 8:02 
As said above, you can event multilanguage - but that would still keep the game terms single-language. Not such a problem with things like HP, but more difficult with skill messages.

You could also make different language versions and distribute them either independently or behind a launcher - that is more work and requires more download, but possible.

And as third there were scripts for Ace that allowed ingame-changes of language. This will most probably also be the case for MV, you just have to wait (and unfortunately, a lot of those scripts need to be installed in the beginning, translating existing texts to them is a lot more work).
Shiro 2015 年 10 月 10 日 上午 8:54 
Thanks for the reply. :)
Zimi 2015 年 10 月 12 日 下午 7:35 
I want to create a Multilingual game aswell <English, Japanese, German>
I hope they patch the program so it will be included but i doubt it, have to wait for plugins ;/
Edelplastic | Gamazine.de 2015 年 10 月 26 日 上午 11:51 
RPGVXACE has a Script for Multilanguage Projects, maybe someone make one for MV too.
Ringec 2015 年 12 月 7 日 下午 9:52 
I'm currently working on a multilanguage plugin for MV (not for show texts but for the menus and terms and such). It's finished but it's not very user friendly now so it'll take a few days to polish it up. As soon as I finished i'll put a link here :) I hope everyone can use it just as easily as I do. Feedback is much appreciated when it's done.
最後修改者:Ringec; 2015 年 12 月 7 日 下午 9:52
Shiro 2015 年 12 月 8 日 上午 9:42 
whoaaa great! Do you think you could integrate also text changes in the plugin later on? :D That would be beyond awesome!
Ringec 2015 年 12 月 9 日 上午 12:29 
引用自 Shiro
whoaaa great! Do you think you could integrate also text changes in the plugin later on? :D That would be beyond awesome!
Well, making multilingual dialogues in maker is not that hard. Tedious but easy, you just need to make conditional branches and show that version of the dialogue what language is currently set ON in a switch. (I'll provide a sample project with my plugin where i use this mechanic so there will be an example)

But yeah in this case the text will be split up in a ton of random NPC and event, a core file with all the texts would be more easier to manage. I have no plan of making such a plugin yet, but we'll see in the future. My priority is finish the current plugin and make some other modules to support Yanfly's plugins since they are providing more texts to translate.
最後修改者:Ringec; 2015 年 12 月 9 日 上午 12:30
Ringec 2015 年 12 月 15 日 下午 12:34 
If you are wondering i'm still in development of this plugin but since this is my first plugin ever i have to get used to the practices which make it 100% user friendly :)
Shiro 2015 年 12 月 22 日 上午 1:14 
Praise uncle sam! :D
Lahuen 2018 年 2 月 26 日 上午 5:26 
引用自 Uncle Sam
http://forums.rpgmakerweb.com/index.php?/topic/53458-dynamic-language-change/

There it is

a little question... there isn't a update for that pluging?... this not work on the version 1.6.0... this show me the error "makeVideoPlayableInline is not defined" after updating the Core (obligatory message showed when you run the project in the RPG Maker), and with F12 this show me:

Uncaught TypeError: Cannot read property 'TileRenderer' of undefined
>> at rpg_core.js:5496
rpg_core.js:2551 Uncaught TypeError: Cannot read property 'getContext' of null
>> at Function.Graphics._clearUpperCanvas (rpg_core.js:2551)
>> at Function.Graphics.printError (rpg_core.js:2035)
>> at Function.SceneManager.catchException (rpg_managers.js:1953)
>> at Function.SceneManager.run (rpg_managers.js:1806)
>> at window.onload (main.js:8)

the idea of this pluging is really good (because I can translate all the dialogues and put it on the proyect)... the things I need translate but I can't, are the base system (Spanish to English or/and Portuguese) and for now, I only find this pluging that can do this (the other made by Iavra is ok, but this not translate the thing I need (apart I still don't understand how to use his Pluging xDu...)
Lahuen 2018 年 2 月 28 日 上午 6:23 
Guy's, I find another pluging that little more easy to use (I guess... I only edit it to added my language to this pluging and test it xDu (Spanish)), this pluging come in Portuguese, English and Japanese.

you can download and see all about this pluging here:
http://4tabern.com/d/4107-mv-language-pack-4tabern (tuto + pluging)

this is compatible with version 1.6.0 of RPG Maker MV, maybe after fixing some things on the Spanish translation, I'll upload it after contact the maker of the pluging to make this a Oficial Update. also now I want to find a way to create a variable or switch stable, which permits the change operation of the dialogs in game, according to the language selected with this pluging. xDu...
< >
目前顯示第 1-15 則留言,共 17
每頁顯示: 1530 50

張貼日期: 2015 年 10 月 10 日 上午 2:14
回覆: 17