安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Possibility #2 should mostly involve wasted space, but there's also seeing things that you shouldn't be expected to see yet. Since it's the game creator that has the initiative on plugins that alter the display, though, spoilage might not happen in practice.
There is a possibility #3: keep the square dimensions, but instead of black bars, put some content there. Party status, UI elements to keep the mani view free, or just have a more pleasant image than nothing.
And there is a possibilty #4: now that you can get a large view of a game without changing your computer resolution or else going all-out fullscreen, now that you can have a large window, players can just use a full square of their display on the game, and have a web browser or something in the margin. Maybe automatic translation software, in the future.
For #3, I like that approach. I've played a few games in Ace where the dev shrunk the viewport for the map to cover the 3/4 of the screen and placed a status screen to fill up the rest. You'd have to implement scripts to prevent your map from running wild (the viewport by default likely stretches 100%), but beyond that you should have a lot of freedom.
It might get a bit tricky if your game was embedded in another page though. For example if you were to publish on kongregate or facebook or something.