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edit: I think I can think workaround for that.
In your skill page, make the animation to "none" then make the skill run a common event.
on the common event, make the event Show Animation to "This Event", Animation "[Insert what you wanted]"
Idk if it could work tho. Just a suggestion.
I mean, if you hit 3 times, you normally get 3 x animation and 3 damage, right?
If you hit 1 time with tripple damage you get 1x animation and still 3x damage
To do this, simple set the skill to a 1 hitter and add '(' at the start and ') * 3' at the end of the formula.
@BigFatX: I'd do that as a last resort. You're right that it works out numerically, it's just not what I want to do visually, you know?
Anyway, thanka for the help everyone, I'll see what happens with the common event method.
Make the skill trigger a common event, after it does 1 times damage with animation.
Now make a copy of the skill, without animation, that acctacks twise. This one should not trigger the common event and should not be learned by the actor.
Now make the common event trigger the copy of the skill, with "last target" as target.
Now it will attack 3 times, with only 1 animation.
Preventing it from stepping back at all, that is a hard one. That will not happen without a plugin.