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>Create one door
>Set it to "Player Touch"
>Copy/Paste to wherever
>Adjust transfer coordinates
>Adjust Graphic
◆Set Movement Route:This Event (Wait)
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Up
: :◇Through ON
◆Set Movement Route:Player (Skip, Wait)
: :◇1 Step Forward
: :◇1 Step Forward
◆Set Movement Route:This Event (Wait)
: :◇Through OFF
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Down
This is a door Event Page without the transfer command. Assuming you want the player to walk through the door within the same map, we animate the door sprite, make a "Through" for a player to pass, force the player forward, turn off "Through", then reverse the animation.
After you've replicated the event, copy and paste the event page onto every new door produced.
And you've totally opened up my mind to new ways to use this program. Thank you.