RPG Maker MV

RPG Maker MV

Chronocide Oct 18, 2023 @ 10:16am
Easy way to do doors?
Okay, so player clicks the door, door event transfers the player from in front to the other side

There's gotta be an easier way to do this...Suggestions?

Is there like a way to mass produce doors that automatically work? Or is the solution a distinct lack of doors...?
Last edited by Chronocide; Oct 18, 2023 @ 11:30am
Originally posted by MartyrmanX:
◆Play SE:Open1 (90, 100, 0)
◆Set Movement Route:This Event (Wait)
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Up
: :◇Through ON
◆Set Movement Route:Player (Skip, Wait)
: :◇1 Step Forward
: :◇1 Step Forward
◆Set Movement Route:This Event (Wait)
: :◇Through OFF
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Down

This is a door Event Page without the transfer command. Assuming you want the player to walk through the door within the same map, we animate the door sprite, make a "Through" for a player to pass, force the player forward, turn off "Through", then reverse the animation.

After you've replicated the event, copy and paste the event page onto every new door produced.
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Showing 1-6 of 6 comments
spyke624 Oct 18, 2023 @ 2:10pm 
Can't get any simpler than this:
>Create one door
>Set it to "Player Touch"
>Copy/Paste to wherever
>Adjust transfer coordinates
>Adjust Graphic
The author of this thread has indicated that this post answers the original topic.
MartyrmanX Oct 18, 2023 @ 9:05pm 
◆Play SE:Open1 (90, 100, 0)
◆Set Movement Route:This Event (Wait)
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Up
: :◇Through ON
◆Set Movement Route:Player (Skip, Wait)
: :◇1 Step Forward
: :◇1 Step Forward
◆Set Movement Route:This Event (Wait)
: :◇Through OFF
: :◇Turn Right
: :◇Wait:3 frames
: :◇Turn Left
: :◇Wait:3 frames
: :◇Turn Down

This is a door Event Page without the transfer command. Assuming you want the player to walk through the door within the same map, we animate the door sprite, make a "Through" for a player to pass, force the player forward, turn off "Through", then reverse the animation.

After you've replicated the event, copy and paste the event page onto every new door produced.
Last edited by MartyrmanX; Oct 18, 2023 @ 9:07pm
Chronocide Oct 19, 2023 @ 11:51am 
Thank you so much. That is awesome.

And you've totally opened up my mind to new ways to use this program. Thank you.
MartyrmanX Oct 19, 2023 @ 5:50pm 
Originally posted by Chronocide:
Thank you so much. That is awesome.

And you've totally opened up my mind to new ways to use this program. Thank you.
No problem. Good luck!
C64 Mat Oct 29, 2023 @ 8:15am 
I recommend having a "test map" which you can delete before compiling the finished game, where you can paste all of your custom events like this which might not be suitable for a common event. Really helps having that kind of map as a "clipboard" as it were!
Chronocide Oct 29, 2023 @ 4:39pm 
Originally posted by C64 Mat:
I recommend having a "test map" which you can delete before compiling the finished game, where you can paste all of your custom events like this which might not be suitable for a common event. Really helps having that kind of map as a "clipboard" as it were!
Another good suggestion. Thanks.
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