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Here is an example from my game:
LAYER_S 1 Map001G 0 0 255 1 0
LAYER_S 2 Map001T 0 0 255 4 0
LAYER 5 Clouds_2 0.25 -0.25 200 27 0 0 0
Layers marked with LAYER_S are static. Their size is the same as the size of the map. The first number after LAYER_S is the layer ID. Each layer must have a different number to avoid overwriting.
The layer labeled LAYER is moving. In my case, it's the clouds. The size here must be slightly larger than the size of the game screen. In my case the game resolution is 1344x768 and the cloud image is 2048x2048. However, the map size is 2592x2592.
Read the plugin instructions carefully.