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Segnala un problema nella traduzione
First, make a common event (e.g. called "Level Up Apple") with Trigger: "None". Pick a variable you're not using for something else (I'll call this variable X). Then add a single command: Change Level > Actor > Variable #X, Increase by 1 (you can also tick the "Show Level Up" box if you like). Click OK, and it should look something like:
Then make or find your item (called e.g. "Level Up Apple"). Change the Damage type to "HP Damage", then type this into the damage formula box:
Finally, add a "Common Event" effect to the item that calls the "Level Up Apple" event you made earlier. =)
- set variable #X to the value of the target actor's ID
- do zero damage
Then the common event effect is processed, which says:Anyway, this time I tested it with a four-character party and it seemed to work as intended. Let me know if you spot any other problems with it, though! ^_^