RPG Maker MV

RPG Maker MV

alaro0316 Jul 4, 2016 @ 10:31pm
How to import sprites into MV
Hello! I am completely new at RPG Maker MV and just started toying around with it a few days ago. However, I am very much interested in making my own game.

Anyways, I was wondering if someone (anyone!) would be willing to give me a quick step-by-step on how to import sprites to use in MV. I'm not talking about making your own sprites from scratch, but importing one you've found from the Internet. For example, I am thinking about making a Kingdom-Hearts based game and found a Goofy sprite here: http://www.spriters-resource.com/game_boy_advance/khcom/sheet/1084/ How would I go about importing this into RPG Maker MV? Obviously, I know that I can't just drag and drop the image file into the "img>character" folder, because resizing needs to be done and, I'm assuming, I need to crop out some of the sprites that aren't needed. I have been attempting a few things on my own in GIMP but (probably because I have zero knowledge haha) have not found success.

I apologize if this is a frequently-asked question, or if the answer is in a very obvious place on the Internet, but I have been doing my own research and trials for some time now and have so far come up with nothing. Help would be much appreciated, and if I do end up making this game, you'd most definitely get a shoutout in the credits! :)

Thanks! :)

P.S: I am running both RPG Maker MV and GIMP on a Mac, if it makes a difference.
Last edited by alaro0316; Jul 4, 2016 @ 10:32pm
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Showing 1-3 of 3 comments
Iguana Guy Jul 4, 2016 @ 11:49pm 
For battlers it doesn't matter the size, as long as you keep the same "box" layout. I am using some large battlers in RPG MV and its ok. Just doesn't line up with default weapons though. For walk characters, if you look at the large "boss sprites" they have an icon/symbol in front of them that allow them to be larger than the standard 48pix square. Hope that helps you somewhat. I'm just getting into gimp and experimenting with this stuff too.
Jazeeri Jul 5, 2016 @ 3:56am 
On my mac I use gimp, pyxel edit (free version is available but the 9 buck humble bundle is a good deal too with auto updates) to import, just drop the new sprites in the correct folder in your game project and if they are in the right folder, they will display as a choice. enemies have 2 folders sv (side view) and enemy. You must put the new sprite in the folder of the type of combat view you want in your project or it won't show up :) For character sprites, drop them in your character folder. It's really that simple.
Last edited by Jazeeri; Jul 5, 2016 @ 3:56am
alaro0316 Jul 5, 2016 @ 9:15am 
Originally posted by IguanaGuy39:
For battlers it doesn't matter the size, as long as you keep the same "box" layout. I am using some large battlers in RPG MV and its ok. Just doesn't line up with default weapons though. For walk characters, if you look at the large "boss sprites" they have an icon/symbol in front of them that allow them to be larger than the standard 48pix square. Hope that helps you somewhat. I'm just getting into gimp and experimenting with this stuff too.

Ah, the putting the $ in front of the file name does seem to help out quite a bit. Some of my sprites will definitely need to be resized so they don't look wonky, but that seems to be a nice bypass to the 48x48 rule and will allow for much greater flexibility! Thanks so much!

So for my Goofy sprite (there are others similar to it from Spriter's Resource but just using Goofy as an example here), as long as I crop out the unnecessary sprites (faces and walking diagonally and such), arrange them into a box like other MV sprites, and remove the background, I should be good right? I'll be doing some more experimenting when I get home from work today.

Originally posted by Jazeeri:
On my mac I use gimp, pyxel edit (free version is available but the 9 buck humble bundle is a good deal too with auto updates) to import, just drop the new sprites in the correct folder in your game project and if they are in the right folder, they will display as a choice. enemies have 2 folders sv (side view) and enemy. You must put the new sprite in the folder of the type of combat view you want in your project or it won't show up :) For character sprites, drop them in your character folder. It's really that simple.

Thanks so much for the input! I know that you have to drop them into the folder, but my issue was with the incorrect sizes the sprites weren't appearing fully. Hopefully IguanaGuy's solution will work, though.

Could you elaborate a bit more on this pyxel edit program, though? I'm just curious if it's something that will be beneficial to me and my project. Thanks so much! :)
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Date Posted: Jul 4, 2016 @ 10:31pm
Posts: 3