RPG Maker MV

RPG Maker MV

Shane Jan 15, 2020 @ 9:02am
Pharmacology issue
Here's the snag-- I have one class set to 200% pharmacology, so during battle things work as intended. HOWEVER!!

outside of battle, in the menu screen, everyone is constantly receiving the benefit of 200%
Now i believe that's because it applies the highest property a person has to everyone, but is there a way to stop this from happening? I specifically only want the 1 class/character getting double benefits from potions/items

Thanks guys.
Shane
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Showing 1-3 of 3 comments
Parsnip Jan 15, 2020 @ 6:53pm 
If I recall correctly, Pharmacology doesn't affect potions used ON that character, but potions used BY that character (eg. potions used by your pharmacology-boosted character on another character instead of themself should also benefit from that 200% bonus). Having them on the party should have the implied bonus that it is that person who uses the potions outside of battle.

If you want only that hero to be doubly affected by potions, I think an option is to create an elemental type named "potion", set that character's element rate to 200%, and change the potion effect to HP damage, make "potion" its elemental type and a formula resulting in negative values. I haven't tried it so I'm not sure it works, but that's what I would try.
Caethyril Jan 16, 2020 @ 2:16am 
Instead of HP/MP Damage type I'd suggest HP/MP Recover (by default negative formula results are treated as zero). Otherwise @Parsnip is totally correct: PHA is like a "I can mix this up for better effect" stat, it's for giving rather than receiving. ^_^
Shane Jan 16, 2020 @ 3:36am 
I'm actually shocked with all of the plugins we have, that there isn't a simple answer to this actually really simple problem lmao.

Since I was just looking to make character somewhat unique, I'm not looking to throw off all kinds of other things down the road just for this though hahahaha

THanks guys
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Showing 1-3 of 3 comments
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Date Posted: Jan 15, 2020 @ 9:02am
Posts: 3