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The easiest way to deal with it, is to open the tileset in an image editor, cut out the bridge, paste it into a character sprite and use this one instead. Make sure the file name starts with "!" so it will not hover above. like the doors.
Use this in your even instead, make 2 pages in the even, one that is above and one that is below character. Now allign a switch to is, that gets triggered depending on if you're atop, or at the bottom.
than that Event will use the passability setting of that Tilesettile.
This means if your bridge is from left to right, and you choose the bridge Tiles from Tileset BtoE and if that Tile is only passable from left to right, than you allready finished walking over the bridge.
But you need second eventpage to also be able to run below it.
There you make the Eventpage to above or was it same as Player, and choose the same Tile.
Now all what is left is switching between those 2 Eventpages.
Just surround the Entrance on the left and right and on the top and down with Events on below char with trigger player touch and let them switch a switch on or off depending on if you want to go under or above it.
I hope this wasnt to much chineese^^ its early in the morning and i just got up :).
I don't know if it is needed, but I also put the starting "over player" event on the outsides of the "bridge under player" event, that wayrandom-movement NPCs won't be walking along the road and then suddenly walk over/onto the bridge (since my bridge is between 2 buildings in a town)
You can't do that with images from the tileset. Even if you put "above character" in the event page, it will still be shown "under character" if the image is set under character in the tile set. Thereore you you need to make a charater out of it.
I will note that for my bridge to "work", I had to have the end pieces set to "same as character" instead of "above character" when the event triggered.. otherwise my character could walk under the bridge, then move sideways and suddenly appear on the bridge/rooftop
When you use it as a tileset, it will not be able to show above the player in one case, and under it in another.
Wait... Does this mean I am wrong about the tileset images not being able to shift heights?
It's working... mostly... there is one TINY problem where "since it's an icon, not the tile, you can thus walk off the side and back onto the road"
Cause you pick "one step forward" instead of left or right, you will be able to go both ways.
Oh check "wait for completion" in the move route.