RPG Maker MV

RPG Maker MV

F'Tagn Feb 19, 2018 @ 12:47pm
Custom Window Screen Issues (Fixed)
So, I decided that the last thing that I really need to make custom for my game would be the window screen. So, I downloaded a custom window screen I liked, threw it in my system folder, renamed it to Window.png thinking it would be simple. Evidently, it's not as simple as I thought and the tutorial videos said. My window is now completely glitched when I use any custom window screen.

Image of the custom window I want to use in paint : https://imgur.com/DkvFuF0
Image of the base-game window screen: https://imgur.com/O7uNOep
My glitched title screen using the custom window: https://imgur.com/9Maxfev

I noticed that the base-game window png looks much different from the custom window png, mainly in terms of it's size. Looking at tutorials online, I found that the base-game window png used to look similar to the custom png. So, I'm wondering, was there a patch that changed the base-game window png to it's current shape, making custom windows harder to implement? If so, what is the new way to implement a custom window?
Last edited by F'Tagn; Feb 20, 2018 @ 9:18am
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Showing 1-12 of 12 comments
JohnDoeNews Feb 19, 2018 @ 12:51pm 
Wow, that looks weird. :p Whaha.
Okay, uhm... Your image seems to be too big. There is much "dead space" around the actual image. That is messing the propotions up. Make sure you cut away everything outside the actual window image (the colored squares at the right bottom, are the end of the image.
F'Tagn Feb 19, 2018 @ 7:35pm 
Originally posted by BigFatX:
Wow, that looks weird. :p Whaha.
Okay, uhm... Your image seems to be too big. There is much "dead space" around the actual image. That is messing the propotions up. Make sure you cut away everything outside the actual window image (the colored squares at the right bottom, are the end of the image.

Buddy haha, I'm not actually putting in all that dead-space lol. Sorry if there was some confusion. The actual png I put in is just the window itself. I just took the screenshot in paint and I couldn't shrink bandicam's window any smaller lol, which is why the picture had all that dead-space.

The thing I find weird is how the base-game window is a third longer than every custom window.
Last edited by F'Tagn; Feb 19, 2018 @ 7:38pm
F'Tagn Feb 19, 2018 @ 8:03pm 
So, through some more experimentation, I found out that I was right. The base-game's window screen is much larger than all the customs. I was able to get the custom window screen to "work" by placing it as layer over the original and expanding it, then finally erasing the base-game's windows underneath. However, due to me having to strech the size of the custom-window, it comes-off as very low quality. Here's what I'm talking about.

Right before I began editing both images together. (Notice how small the custom window is compared to the base-game window): https://imgur.com/ULRYSeE

The end result of me position and stretching the custom window to fit and erasing the base-game window: https://imgur.com/b18oug9

In-Game Result: https://imgur.com/WWqXsUv
https://imgur.com/DObiQGl

Like I said, it does "work" now but it just looks low-quality and is not implemented how it was meant to be, though when I tried putting it in the game how it was meant to be put in, I got that glitchy result. Is there a better way to go about this or, if not, should I try to refine the low-quality window to the best of my ability or just say, "f*** it" and use the base-game window?
Last edited by F'Tagn; Feb 19, 2018 @ 8:05pm
JohnDoeNews Feb 19, 2018 @ 8:18pm 
Originally posted by Joshua:
Originally posted by BigFatX:
Wow, that looks weird. :p Whaha.
Okay, uhm... Your image seems to be too big. There is much "dead space" around the actual image. That is messing the propotions up. Make sure you cut away everything outside the actual window image (the colored squares at the right bottom, are the end of the image.

Buddy haha, I'm not actually putting in all that dead-space lol. Sorry if there was some confusion. The actual png I put in is just the window itself. I just took the screenshot in paint and I couldn't shrink bandicam's window any smaller lol, which is why the picture had all that dead-space.

The thing I find weird is how the base-game window is a third longer than every custom window.
OKay. Well, as how it showed in your example, if kinda did look like he took the whole image as window, where it should only take the upper left corner. That is why I thought so. :p The example of the file, just made that image stronger. :p

But sometimes things are not what them seem :p
Marmalade Chainsaw Feb 19, 2018 @ 11:37pm 
Why not just... find windowskins made for use in MV?
Caethyril Feb 20, 2018 @ 1:38am 
Originally posted by Joshua:
Image of the base-game window screen: https://imgur.com/O7uNOep
This does not match my default windowskin image for RPG Maker MV.

MV windowskins should be 192x192 px. Yanfly[yanfly.moe] has a few, you could also check the official forums, under MV Resources: link[forums.rpgmakerweb.com].
Last edited by Caethyril; Feb 20, 2018 @ 1:39am
Iguana Guy Feb 20, 2018 @ 5:39am 
Someone had like 50 window skins on the workshop that were free to use. Why not check those out and subscibe to that workshop project.
Caethyril Feb 20, 2018 @ 5:55am 
Originally posted by IguanaRebel:
Someone had like 50 window skins on the workshop that were free to use. Why not check those out and subscibe to that workshop project.
Oh! This one? http://steamcommunity.com/sharedfiles/filedetails/?id=784182655 I hadn't seen it before, so thanks regardless. ^_^
F'Tagn Feb 20, 2018 @ 9:00am 
Originally posted by Shining ☆ Chainsaw:
Why not just... find windowskins made for use in MV?

They are for MV :P. In-fact, the window skin I wanted to use came from that pack by MrSunny that was recommended to me below.

Originally posted by Caethyril:
Originally posted by Joshua:
Image of the base-game window screen: https://imgur.com/O7uNOep
This does not match my default windowskin image for RPG Maker MV.

MV windowskins should be 192x192 px. Yanfly[yanfly.moe] has a few, you could also check the official forums, under MV Resources: link[forums.rpgmakerweb.com].

Yes, that's what confused me at first. So, I made a new project and looked at it's system files, and THAT one had the normal 192 x 192 window. For some reason, my original project came with that weird base game window. So, I moved the 192 x 192 over to my project and that works just fine. However, custom windows still don't work :(. I get the same glitchy screen. I don't even know at this point...
F'Tagn Feb 20, 2018 @ 9:12am 
Well, found the problem. Turns out Sunny's windows didn't work because they were 100 x 100 :P. Yanfly's customs now work fine, since they are also 192 x 192. That doesn't make sense to me though, because Sunny has gotten very good feedback for his work, so it has to be something on my end. I don't know. I did try downloading them from his page on the forums and not steam though. I would try using the worshop version but steam isn't complying with me at the moment. So, I guess my issue has pretty much been fixed.

Though, I still think that was really weird how my original base game window was different from everyone else's. I have no idea what caused that.
F'Tagn Feb 20, 2018 @ 9:18am 
Yup, the steam version of MrSunny's windows work. I don't know anymore lol. Thanks for all the help though guys!
Iguana Guy Feb 20, 2018 @ 2:18pm 
Great!
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Date Posted: Feb 19, 2018 @ 12:47pm
Posts: 12