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but if you're willing to clock in some serious hours getting your hands dirty learning to script and get all the features exactly you want then go for it
Gah... just realised. Dunno if the other maker you mentionned had a demo version but you can try the lite version of this one; it is free but it just limit you in number of everything you use. So you can easylly findout if it isyour cup of tea and compare needs vs what the softwares can offer.
In fact, I would recommend lite to everyone over ambitious to just see if they cam bust the lite limits and see if they can do very long epic sagas before get humbled by the fact that they can't make 500+ hours long games! :P
The plus side of building from the ground up is you know how everything works and it works like you want - obviously at the expense of having to basic system in place for anything at the start. Opposed to reverse-engineering RMMV, which includes understanding almost the entirety of how RMMV works and hoping your implementations does not fail or break the rest of your MV game.
To make an xcom styled RMMV game you would need to modify how the battle system worked (one-sided single turns with some logic for automatic counter-attacks and defense skills), you would need to switch out entities in the player's party very often, and you would probably need to build an enemy movement AI that is more comprehensive than RMMV was designed for (taking health into account for offensive or defensive tactics - etc). Nothing impossible, but improbable for someone new to RMMV and especially unlikely without the ability to handle a lot of scripting. That's just scratching the surface of the least invasive solution I can think of at the top of my head. By this point, you could possibly have a very rudimentary example of your game engine figured out and partially working in GM - if you were willing to learn delphi or whatever language it is that GM uses now.
I personally wouldn't recommend picking up RMMV for this task unless you were dedicated to thoroughly understanding RMMV's mechanics or happened to find a plugin someone else made that does most of the work for you (which I don't believe has happened yet, if it ever will). I'm not sure GM will be any easier or better than RMMV by the end-product, but I think programming the entire thing from scratch in GM will be more practical in the long run. I'm also wondering now if someone might've built such an engine already for GM or Unity or some other GDK that you can recycle if openly available. Might be worth researching that next if you aren't tied to a particular GDK yet and before opening such an ugly can of worms.