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basically i wanted to re render a 10x10 chunk map over a spot in my 25x75 map, starting from an empty undeveloped room, replacing it with initial construction (ie fabrication room, operations, armory, ore processing, ect.), and then having an upgraded version that is built and replaces the room with a better version. basically i think a better wording is calling the 10x10 room a sprite, and then overlaying it over the original map. would that be possible?
if i follow the methods you suggest would the items in it still retain any functionality?
i apologize for seemingly noobish questions, im new to the program and game development in general.
You would have to make a map with all facilities without upgrades.
Then you would have to make a map without upgrades except one room.
You would have to do that until every map has every combination of upgraded rooms shown. You would also need to make many common events and switches to keep track of all the players progress.
There's a lot to it.
Instead of having one map with different facilities it might be better to have multiple maps that you can switch around by replacing the player transfer conditions.
Naturally, that only applies to static map data. If you want the changes to happen mid-game, consider one (or more) of these approaches:
https://forums.rpgmakerweb.com/index.php?threads/tile-changer-copy-tiles-and-change-tiles.90437/