RPG Maker MV

RPG Maker MV

Chudwick May 11, 2022 @ 6:34am
merging maps
is it possible to merge 2 map files into one without manually recreating it tile for tile?
or is there a copy paste function for the map to copy a section from one map and paste into another?
Last edited by Chudwick; May 11, 2022 @ 6:36am
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Chudwick May 11, 2022 @ 6:47am 
essentially i made a 25x75 tile size starship hull interior, with eight empty 10x10 tile rooms, with the intent of being able to upgrade them as the game progresses. i made various versions of the 10x10 tile rooms as separate maps (including the basic empty undeveloped room), but am unsure of how to import them into being displayed onto the starship hull map.
Iguana Guy May 11, 2022 @ 12:24pm 
You want the look of your map to refresh as the upgrades occur? Personally I would use the event system and choose the image for the event from the tile set pages. I don't think you can import a map over a map in the game itself. (So if the room upgrades, an event switch "turns on" all those event images to fill the room with furniture/tools/etc.) I also had a game where I upgraded my town buildings, but I created my own images in an outside art program (GIMP) and then added them back in as character images. It was a rough idea but it worked too.
Chudwick May 11, 2022 @ 12:36pm 
Originally posted by IguanaGuy:
You want the look of your map to refresh as the upgrades occur? Personally I would use the event system and choose the image for the event from the tile set pages. I don't think you can import a map over a map in the game itself. (So if the room upgrades, an event switch "turns on" all those event images to fill the room with furniture/tools/etc.) I also had a game where I upgraded my town buildings, but I created my own images in an outside art program (GIMP) and then added them back in as character images. It was a rough idea but it worked too.

basically i wanted to re render a 10x10 chunk map over a spot in my 25x75 map, starting from an empty undeveloped room, replacing it with initial construction (ie fabrication room, operations, armory, ore processing, ect.), and then having an upgraded version that is built and replaces the room with a better version. basically i think a better wording is calling the 10x10 room a sprite, and then overlaying it over the original map. would that be possible?

if i follow the methods you suggest would the items in it still retain any functionality?

i apologize for seemingly noobish questions, im new to the program and game development in general.
Harley May 11, 2022 @ 6:30pm 
You would have to make a lot of maps and you would also need to make a ton of events.

You would have to make a map with all facilities without upgrades.
Then you would have to make a map without upgrades except one room.
You would have to do that until every map has every combination of upgraded rooms shown. You would also need to make many common events and switches to keep track of all the players progress.

There's a lot to it.

Instead of having one map with different facilities it might be better to have multiple maps that you can switch around by replacing the player transfer conditions.
Caethyril May 12, 2022 @ 4:54am 
You can use right-click + drag to select a rectangular area of tiles on a map, then left-click to paste that chunk elsewhere. Hold shift during the copy + paste to lock autotiles into their current shapes.

Naturally, that only applies to static map data. If you want the changes to happen mid-game, consider one (or more) of these approaches:
  1. Duplicate maps, as mentioned.

  2. Events for the changed areas - using a tile image for an event affects passability, so this can be used for bridges etc. By default an event only occupies one tile for collision/trigger purposes, but its sprite can be larger if need be.

  3. A plugin that lets you change tiles mid-game. I know there's this one for RMMV, not sure about an RMMZ equivalent:
    https://forums.rpgmakerweb.com/index.php?threads/tile-changer-copy-tiles-and-change-tiles.90437/
Chudwick May 12, 2022 @ 11:17am 
thank you guys for the ideas, im unsure how to progress further on the topic, but youve all given me much to consider.
Iguana Guy May 12, 2022 @ 3:54pm 
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Date Posted: May 11, 2022 @ 6:34am
Posts: 7