RPG Maker MV

RPG Maker MV

Nem May 6, 2021 @ 3:56pm
Sprite Size problem
I'm trying to make my own sprites in GIMP using bases that are properly aligned ingame (I tested them). I made a character with a ponytail, which extends the height of the sprite and now it isn't aligned properly ingame and cuts off their feet..

How do I change the white box shape to match my sprites on the sheet? I've tried aligning the grid in GIMP, I've shifted the sprites around, I've trimmed the canvas to just the contents but nothing is changing.

I've heard that you can make any sprites you want whatever the size, but I've added a few pixels to the bases I'm using and the white box won't align properly..
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Showing 1-2 of 2 comments
Caethyril May 7, 2021 @ 4:03am 
A standard spritesheet consists of 8 character "blocks", arranged in two rows.
  • If the sheet's filename has a $ at the start ("big character"), it will be only 1 character block.
Each character block should have 4 rows (directions: down, left, right, up) and 3 columns (animation frames) for a total of 12 equally-sized frames.

E.g. if your character is 48 x 70 px, then:
  • The character block should be 144 x 280 px: 3 frames wide, 4 frames high.
  • The sheet itself should be:
    • 144 x 280 px (1 block) if it's a "big character" sheet, e.g. $hero.png.
    • 576 x 560 px (4 blocks wide, 2 blocks high) if it's a standard sheet.
JohnDoeNews May 8, 2021 @ 1:09pm 
So, to clearify: Each of the 12 frames of all 8 character should be the exact same size.
If one frame is 96 pixels high, all frames are 96 pixels high.

For a full sprite, the software simply cut up the piece virtually in 12 (wide) × 8 (high) pieces. The software will not understand it when one frame is 96 pixels high, while the next frame is 108, while on the same sprite.

This means, your grid should be as large as your largest frame.

However... Al this time, I am assuming you are talking about WALKING sprites. If you are talking about battle sprites, the number are different (I don't know from the top of my head... Might be 9 × 6? Maybe 12 × 6? Just count the frames in any other SV battler that does work) but the principle stays the same. All frames should be the same size when on the same sprite.

Or maybe you are talking about face sprites? In this case, each frams is 144 × 144, and there is always 4 on a row, 2 rows high. To change that, you need plugins.*

(That last remark about the faces might not be true for MZ... But, as far as I know, faces still work the same as they did in MV.)
Last edited by JohnDoeNews; May 8, 2021 @ 1:47pm
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Date Posted: May 6, 2021 @ 3:56pm
Posts: 2