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Give all skills a traid: "Hitrate * 9999%"
Give all the actors and all enemies "Evasionrate * 0%"
This should cancle out the effect luck has on ALL skills.
Edit: I did not know LUK only affect states casted by physical or magical skills. If that is indeed the case, then what I said is complete nonsense. Oops.
Didn't you ask this just a couple of days ago? Link to discussion:
- "How do I disable effects from Luck?"
My response:Literally all you have to do to make a .js file is to save one with a name that includes .js at the end. Like luckplugin.js or textfile.js and also to choose the All Files instead of Text Files option when saving it.
You should really do it that way. It's by far the simplest and most effective way.
The only other options you have here are either to modify the code directly (which I wouldn't advise). Or just paste the code change to a Scrip event command (which doesn't persist between save games and as such, you would need to find a way to constantly refresh it, like you could make a parallel Common Event that constantly runs in the background with said script call, but that would be a pretty bad way of doing this, especially performace-wise).
Step 1: Open notepad (assuming you don't have coding software, otherwise you don't ask for this.)
Step 2: Copy the line of code into the blanco notepad file.
Step 3: Save it as NAME.js (Replace NAME with anything you want.)
Now install it like you would install any other plugin.
Step 4: Place the file in the plugins folder of the game you want to install it in
Step 5: Open the project, click the plugin manager icon (looks like two puzzle pieces)
Step 6: Double-click an empty line, and select the plugin from the list that pops up