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How To use Bigger Sprites?
I have a sprite template I was working on where each individual sprite is about 90px tall. Not untill I was done did I realize it was half cutoff. But i've seen so many people use big sprites in their games. Please help.
Originally posted by Dusk_Army:
Ah, alright. The skunk you drew actually looks kinda like an RPG Maker sprite, funnily enough. Anyway...

It says your sprite sheet is 340 H x 600 W, which breaks down to 56.66666 and 66.66666 when divided by 6 and 9 respectively. In other words, it's not quite even, so it's getting cut off. If you change the dimensions just a little bit to 342 H x 603 W, that should fix the problem. And, after resizing it like that, you're gonna want to double the height of the canvas (without changing the sprites themselves, so you get a bunch of blank spaces underneath), because it's expecting a sheet with 8 characters on it, and I'm only counting 4. But that should fix your problem, I think.
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Showing 1-14 of 14 comments
Dusk_Army Jun 7, 2021 @ 1:39pm 
There was another thread with this subject, and this is (I believe) the most comprehensive answer from it.

Originally posted by Caethyril:
Yep, like map character spritesheets you can just make the sheet bigger. The width/height should be a multiple of the columns/rows of frames in the sheet to avoid uneven frame sizes, e.g. for a standard sideview battler sheet, 9 x 6 frames, you should make the width a multiple of 9 and the height a multiple of 6. Map and SV battle sprites will be anchored to the point halfway along the base of their image. Having a larger image does not affect the associated object's collision size.

Technically it is possible to make an image too large for the hardware/software to process. Keep image sizes below 4096 px width/height (2048 px if you want to play it safe).

Originally posted by Dusk_Army:
HOWEVER, I don't actually know what the difference between calling the file $BigActor as opposed to !$BigActor is; if someone else could chime in on the specifics, that would probably help.
!$BigActor.png is:
  • ! - an object character, i.e. not offset 6 px above the bottom of the tile;
  • $ - a big character, i.e. the sheet comprises 1 character block rather than 8.
These symbols must appear at the start of the filename. They can be used independently if you like. When used together the order does not matter.

When familiar with the basics I recommend reading through the technical sections of the help, e.g. Help > Contents (F1) > Documentation > Asset Standards. o/
VerifiedHuman Jun 7, 2021 @ 1:46pm 
well the thing with my sprite is that it's just taller, Not wider. I'm not sure if it will work for that too but I dont think we're on the same track. Is there a way to send images on steam?
Dusk_Army Jun 7, 2021 @ 2:50pm 
Hmm. I think it shouldn't get cut off if everything is evenly aligned to the grid and the image size is 90 H x 48 W? Assuming your sprite sheet is for a standard 8 characters, the dimensions should be 720 H x 576 W in total.

As for posting it... I think you can share it under screenshots or artwork, then post the link to that? Otherwise, uploading it to an image hosting site would be the way to go.
VerifiedHuman Jun 7, 2021 @ 3:04pm 
I can't see how many pixels it is
Dusk_Army Jun 7, 2021 @ 3:23pm 
Is it the skunk? I've got it as 3264 H x 2448 W. Which puts it at 544 H x 272 H if you divide it by 6 and 9 respectively, for a single frame of the sprite. If that's the case, it might just be that your sprites are gigantic, and you need to shrink them before putting them in.

Although, looking at it... are you hand drawing these? If so, that's impressive, but it would also very much throw off all the numbers I used right there. Can't really gauge the dimensions off of a photo of a drawing.
VerifiedHuman Jun 7, 2021 @ 3:26pm 
nonono sorry, It's not the skunk haha. That's old artwork and now that you mention it, It might be cool to try and use hand drawn sprites, I posted something else maybe it took a while longer for steam to content scan it... Could you check again please?
VerifiedHuman Jun 7, 2021 @ 3:28pm 
Nevermind, It was deleted by steam. I should've known to put a warning on it. The template is nude so I'm assuming thats why it isnt there. It's pixel art dont worry but I'll try sending the google image adress: https://i.imgur.com/FedTqea.png
Ignore the rest I'm only using the first one
Last edited by VerifiedHuman; Jun 7, 2021 @ 3:29pm
The author of this thread has indicated that this post answers the original topic.
Dusk_Army Jun 7, 2021 @ 3:50pm 
Ah, alright. The skunk you drew actually looks kinda like an RPG Maker sprite, funnily enough. Anyway...

It says your sprite sheet is 340 H x 600 W, which breaks down to 56.66666 and 66.66666 when divided by 6 and 9 respectively. In other words, it's not quite even, so it's getting cut off. If you change the dimensions just a little bit to 342 H x 603 W, that should fix the problem. And, after resizing it like that, you're gonna want to double the height of the canvas (without changing the sprites themselves, so you get a bunch of blank spaces underneath), because it's expecting a sheet with 8 characters on it, and I'm only counting 4. But that should fix your problem, I think.
VerifiedHuman Jun 7, 2021 @ 4:40pm 
So would I just create a transparent image with those properties: 603 H x 684 W and then put the spritesheet on top?
VerifiedHuman Jun 7, 2021 @ 4:44pm 
Ok It Worked Thank You So Much!
VerifiedHuman Jun 7, 2021 @ 4:45pm 
I don't have enough points to award you yet but I will eventually
Dusk_Army Jun 7, 2021 @ 6:20pm 
Hey, no problem! I'm not sure what kind of game you're making there, but good luck with it.
VerifiedHuman Jun 8, 2021 @ 4:15am 
Thanks! I guess it’s like a drama/phycological horror, it’s based on a book
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Date Posted: Jun 7, 2021 @ 10:41am
Posts: 14