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With a very small number of items (say, ten max) it would be possible (if tedious) to do this just by counting the number of each type of item the player has, storing each count in a variable, then removing the items (and adding them back later using the stored variables as a reference number). But of course, it's a huge time waster to hard-code that if you have a lot of different items.
- $gameParty._items
- $gameParty._armors
- $gameParty._weapons
I haven't tested, but I think you could use a single variable for all three, e.g.