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If that's the case, the easiest way is just to have the skill run a Common Event that plays a battle animation of the character doing that. You'd have to grab their sprites and format them to go into the animations folder, then actually put the animation together in the editor, but I think that would achieve the effect you're looking for.
I'll give that a shot.
I'm not quite sure how to modify it to make things works for you, but I hope you can find a solution.
I can use Yanfly's action sequences to play the Common Event before any of the actual skill is triggered.
- remove all other members from the party
- add summon to the party
- Disable all skills types for caster (You can use a state for this)
- Enable a new skill type for caster, with 1 skill in there: "Dismiss"
Now let the summon do attacks till their MP is empty. (Give them only skills that cost 20% or more MP)
When the caster casts dismiss:
- Remove summon from party
- Add all other members to party
- Disable new skill type with dismiss
- Enable the other skill types for this character
Should work like those summons in Final Fantasy X