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And yes, its JS and not Java. That is important. JS is actually far more widely used these days compared to Java...
You don't need to know HTML or CSS or JS to make a basic game. If you want to make games, then I would suggest against worrying too much about the engineering part and focus on game design anyway. (initially)
But, that is a long discussion it it's own.
MV is not supported as well as MZ by plugin devs at this point. (MV may have a ton of plugins, but they no longer get updated, basically. Some don't work with the most recent MV release...) And I do think that is of a huge value. Unless you are a capable with JS. But core MZ has improvements that you can't get around with out a ton of work, even if you have skillz.
TDLR: You don't need to be an engineer (aka "programmer") to use RPG Maker to make games. JS knowledge is not required but can be a plus. But I would use MZ over MV at this point if you are completely new, as the plugins for MZ are still being supported and many abandoned MV years ago. Even though many plugins now have an entry fee...
EDIT: I just realized there is still a pretty sizable price difference in MV vs MZ. If price is a concern, then MV is still a valid option.
And you don't even necessarily need Javascript, just the event commands allow you to do a lot. Not to mention that in MZ plugins are much more user friendly.
I released a handful of games with Gamemaker (10+ years ago) and one in Unity (6+ years ago) before i moved to RPG maker. I've also spent nearly 2 decades fussing about in Unreal. One day I might go back to Unity (especially if I make another action game). Just depends on what you want to make.
And none of my RPG maker games, cept 1, has been particular RPG makerish. Of course, everyone's mileage will vary. If I didn't have a day job, I'd prolly use Unity again. ^_^
I think it also depends a lot on if you work solo and what your specialty is. But I've already dragged on long enough. So I'll stuff it.
I'd also advise Godot, since it's free and has a great community.
This 100%
No real coding experience is needed, but you will need to spend some time in the engine before you can actually make something worth playing. While you work on your pirst projects, you'll learn exactly those parts of scripts you need to make your dream game.
I have about 10 script calls I use all the time, and the rest I figure out when I need them. I hardly know anything about javascript, but what I need, I can figure out. Some times with a little help. But every time I figured something new out, I learned a bit more.
Everything you already know about coding is an absolute bonus. But 90% of it, you'll never use in RPG maker. Maybe if you want to make plugins. But then you need more then just a little coding experience.