RPG Maker MV

RPG Maker MV

Chao Tsundo Apr 16, 2019 @ 1:10pm
Common Event before damage on a skill
I'm using Yanfly's Action Sequences, and I can't for the life of me get a common event to play before the damage is dealt on a skill. No matter where I place common event: 3 and action effect, the common event ALWAYS plays after everything else. Any idea why this might be happening or if there is a plugin that can cause this?
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Showing 1-9 of 9 comments
Caethyril Apr 16, 2019 @ 1:35pm 
The common event: x action requires Yanfly's Action Sequence Pack 1 as well as Battle Engine Core. Maybe double-check you have both those plugins and they're up-to-date & in the recommended order: http://yanfly.moe/yep/

In which phase of the sequence are you using the action? By default the formula is evaluated in <whole action> for skills/items with scope: All Allies/Enemies; otherwise it's in <target action>.

You might find this old Steam discussion helpful: link.
Last edited by Caethyril; Apr 16, 2019 @ 1:36pm
Chao Tsundo Apr 16, 2019 @ 1:50pm 
I have done that.
Here's what my notation looks like: https://imgur.com/a/Ac7uXJq
The common event always goes afterwards, for whatever reason.
EDIT: Forgot to mention that the action effect also happens twice.
Last edited by Chao Tsundo; Apr 16, 2019 @ 1:53pm
Caethyril Apr 16, 2019 @ 2:49pm 
Does adding this to the notebox help?
<target action> </target action>
Chao Tsundo Apr 16, 2019 @ 3:50pm 
That removes the second action, but the damage still happens first.
Caethyril Apr 17, 2019 @ 12:46am 
I'm not sure what the issue could be, then. Does it work if you right-click > Turn Off all plugins except Battle Engine Core and Action Sequence Pack 1? Remember to save your project after making plugin changes or those changes won't be reflected during play. =)

I have used this approach extensively in one of my Workshop projects, so I know it ought to work.

Edit: perhaps list (or screenshot) your plugin load order?
Last edited by Caethyril; Apr 17, 2019 @ 3:17am
Chao Tsundo Apr 17, 2019 @ 2:53pm 
https://imgur.com/a/p06nQ16
Any idea what could be causing it out of these?
Caethyril Apr 17, 2019 @ 4:20pm 
OK, first: your Yanfly plugins are not up-to-date (e.g. BEC is currently at v1.50) and Equip Core should load after Battle Engine Core.

If you're still having issues, then maybe the Victor Engine plugins are the problem? If turning them off solves it, you could try putting Victor's plugins above Yanfly's to see if that helps. Could be that they're incompatible without a patch...I'm not familiar with VE plugins so can't really help much there.

Also, if SVActorPosition only changes the actor home positions, you may want to turn that off and use Battle Engine Core's Home Position X/Y plugin parameters instead (found under ---Sideview---).
Chao Tsundo Apr 26, 2019 @ 9:51am 
I couldn't seem to fix the issue, but since the skill is scripted to happen, I had it run the parts of the common event during the event in the troop for the fight.
Caethyril Apr 26, 2019 @ 11:52am 
Oh, good thinking! Some solution is better than nothing. Happy RPG Making! ^_^
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Date Posted: Apr 16, 2019 @ 1:10pm
Posts: 9