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In which phase of the sequence are you using the action? By default the formula is evaluated in <whole action> for skills/items with scope: All Allies/Enemies; otherwise it's in <target action>.
You might find this old Steam discussion helpful: link.
Here's what my notation looks like: https://imgur.com/a/Ac7uXJq
The common event always goes afterwards, for whatever reason.
EDIT: Forgot to mention that the action effect also happens twice.
I have used this approach extensively in one of my Workshop projects, so I know it ought to work.
Edit: perhaps list (or screenshot) your plugin load order?
Any idea what could be causing it out of these?
If you're still having issues, then maybe the Victor Engine plugins are the problem? If turning them off solves it, you could try putting Victor's plugins above Yanfly's to see if that helps. Could be that they're incompatible without a patch...I'm not familiar with VE plugins so can't really help much there.
Also, if SVActorPosition only changes the actor home positions, you may want to turn that off and use Battle Engine Core's Home Position X/Y plugin parameters instead (found under ---Sideview---).