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But logic dictates that what you want should still be possible; after all, you can start the animation in the first place, and obviously it stops at some point, too. You just need to call some kind of function at the beginning of the player's turn to make it stop, then resume at the end of their turn.
- File Type: All Files
- Filename: whatever.js
(This works because .js files are plaintext.)Hi again and thanks for helping me out once more. I tested the script by turning on a switch during the battle and the images did stop moving and resumed after the switch turned back off. However, I am not sure how to have the switch turn on right at the beginning of a player's turn once the Window_Battleskill opens up once the player's ATB gauge (Using Yanfly's ATB battle script) has filled up. Do you have any idea how that could be done?