RPG Maker MV

RPG Maker MV

Celtic Bastard 2018 年 5 月 14 日 下午 4:06
Crafting system
I know there is a few crafting systems out there but is there one that uses an NPC? I'm looking for a crafting system that is only usable with certain NPC's instead of buying a book and using that.
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JohnDoeNews 2018 年 5 月 14 日 下午 6:54 
Yeah, you can just enable the grafting system at the NPC and disable it when you leave him.

Something else you can do is themultiplecurrencies plugin by yanfly. It actualy make an item cost other teams (a dagger may cost 2 metal, 2 leather, for example) but if you just call it crafting, no-one will know the diffrence.
Celtic Bastard 2018 年 5 月 14 日 下午 7:32 
Time for me to be super noob, I don't know how to use or install the plugin's >.<
XIIIthHarbinger 2018 年 5 月 14 日 下午 7:51 
Fundamentally, nearly any crafting system can be restricted to an NPC interaction.

Unlike other plugin based system, the primary benefit to most crafting system plugins is that they streamline the creation process. It's not that you can't create a similar system through vanilla eventing, but the eventing in question can get rather cumbersome depending upon the conditional layers.

But whether it's a plugin command or common event, they can both be attached to an NPC dialogue rather easily. For example having the initial dialogue open up choices. So that a alchemist will sell you potions with option 1, or make you potions with option 2. You can also attach the menu to "object" events, like an alchemy station or a forge.

The primary thing you'll need to determine is what kind of crafting system you want, especially if you are using plugins. Because different plugins are better suited to different systems.

For example with regard to Yanfly's I believe it's "Item Synthesis" that is a fair approximation of Skyrim's potion making system. While, if memory serves, Yanfly's "Attachable Augments" works more like FF7's materia system. Then again you might want one crafting system for your items, & another for your weapons & armors.
最后由 XIIIthHarbinger 编辑于; 2018 年 5 月 14 日 下午 7:53
XIIIthHarbinger 2018 年 5 月 14 日 下午 7:52 
引用自 Celtic Bastard
Time for me to be super noob, I don't know how to use or install the plugin's >.<

Tutorials.
Celtic Bastard 2018 年 5 月 14 日 下午 8:25 
Tutorials are helping, but I fear there is going to be alot of trial and error..... And knowing my luck it's prolly going to be 99% error T-T
XIIIthHarbinger 2018 年 5 月 14 日 下午 9:23 
引用自 Celtic Bastard
Tutorials are helping, but I fear there is going to be alot of trial and error..... And knowing my luck it's prolly going to be 99% error T-T

Par for the course.

Ask anyone who has hit four digit range time in engine, they'll all tell you the same thing. I.e. copious amounts of time invested, constant bug hunting, & perpetual facepalming at missing obvious errors in your set up.

When it comes to being an indie dev, the memes exist for a reason.
Caethyril 2018 年 5 月 15 日 上午 2:00 
Yanfly's a good place to start with plugins (assuming you don't have any problems viewing Youtube videos). You can find a "how to install plugins" video link, an ordered list of all Yanfly's plugins (each with a video demonstrating their use), and a few other helpful things all on Yanfly's site: http://yanfly.moe/yep/ ^_^
Celtic Bastard 2018 年 5 月 15 日 上午 5:43 
I'm using Yanfly's systems but I'm running into a problem that no matter what I do I can't seem to fix it. I make the recipe book (for test purposes has only 1 item) I assigned the items the values they needed and still nothing. All I get on it is I have the Recipe's collected at 100% but nothing else! I can't access the recipe! Help!
Caethyril 2018 年 5 月 15 日 上午 6:19 
引用自 Celtic Bastard
I'm using Yanfly's systems but I'm running into a problem that no matter what I do I can't seem to fix it. I make the recipe book (for test purposes has only 1 item) I assigned the items the values they needed and still nothing. All I get on it is I have the Recipe's collected at 100% but nothing else! I can't access the recipe! Help!
If you want someone to help, rather than guess, you'll have to provide specifics. =/

Assuming you're using Yanfly's Item Synthesis plugin[yanfly.moe] with default parameter values and have imported it and enabled it correctly in the Plugin Manager...I would guess that you're either misunderstanding the recipe/input/output item format this plugin uses, have entered the notetags in the wrong format, or are just having trouble entering the Synthesis screen (should be accessible via the pause menu).

You'll need one item to add the recipe to the player's "recipe list" and another one for the crafted item; these will both need appropriate notetags as noted on the plugin page (linked above). If you think your notetags may be incorrect, we can't help unless you show them to us. ^_^'

Also, if any of the assumptions I made here are wrong, please correct me. =)
最后由 Caethyril 编辑于; 2018 年 5 月 15 日 上午 6:20
Celtic Bastard 2018 年 5 月 15 日 上午 6:49 
I'm not sure where it's going wrong honestly. I followed the steps outlined in this Video https://www.youtube.com/watch?v=viAlWsnNFVE&t=322s and still nothing. But to clarify, I can get the Synthesis menu to appear but Nothing more. I'm guessing I'm messing up the values in some way but the way everyone talks about it honestly makes 0 sence to me as they go over it in broad strokes when I need I depth details. If possible you/anyone give me more details on how to do this?
Caethyril 2018 年 5 月 15 日 上午 7:43 
Not sure how I can improve on that video in terms of explanation, so instead I'll offer an example of an alternative approach that doesn't need any plugins:
◆Text:None, Window, Bottom : :If you've got 1 melon, 2 pears, and 10 grapes, : :I can make a fruit salad for you. ◆Show Choices:OK, here's the fruit!, No thanks (Window, Right, #1, #2) :When OK, here's the fruit! ◆Control Variables:#0001 FruitCount = The number of Melon ◆If:FruitCount ≥ 1 ◆Control Variables:#0001 FruitCount = The number of Pear ◆If:FruitCount ≥ 2 ◆Control Variables:#0001 FruitCount = The number of Grape ◆If:FruitCount ≥ 10 ◆Text:None, Window, Bottom : :Here you go! 1 Fruit Salad! ◆Change Items:Melon - 1 ◆Change Items:Pear - 2 ◆Change Items:Grape - 10 ◆Change Items:Fruit Salad + 1 ◆Exit Event Processing ◆ :End ◆ :End ◆ :End ◆Text:None, Window, Bottom : :You don't have all the ingredients... ◆ :When No thanks ◆ :End
(Number of [item] is available in Control Variables under Game Data > Item.) You'll need to event each recipe separately if you use this method, but if you've got certain NPCs for certain recipes (?), that shouldn't be too much of a drawback. =)
最后由 Caethyril 编辑于; 2018 年 5 月 15 日 上午 7:45
Celtic Bastard 2018 年 5 月 15 日 上午 7:47 
This I can work with! I honestly can't figure out the plugin to save my life but with this I should be able to make the items I want and have different shop keeps have different things. Thank you very much <3
Caethyril 2018 年 5 月 15 日 上午 8:29 
Good to hear! Happy RPG Making! ^_^
JohnDoeNews 2018 年 5 月 15 日 下午 12:08 
引用自 Celtic Bastard
Tutorials are helping, but I fear there is going to be alot of trial and error..... And knowing my luck it's prolly going to be 99% error T-T
Sounds like you give up before you tried. All you need to do to install a plugin, is to drop it in the right folder, and press F10 to select it.

Each plugin has its own little users manual, in the help section. Just read the help text carefully.
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发帖日期: 2018 年 5 月 14 日 下午 4:06
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