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1.) This only works if you have 1 actor, or don't mind if all the extra stats are equal for the whole party.
2.) You can not use the same skills for enemies, as you use for party members. (Or else your enemies will have the same stats as your party has)
- https://forums.rpgmakerweb.com/index.php?threads/bobstahs-custom-stats-1-3-2.48551/
- https://forums.rpgmakerweb.com/index.php?threads/quasi-params-plus.48777/
This one claims to offer level-based stats and all but I haven't really looked into it:Yanfly's Actor Variables plugin[yanfly.moe] (link for convenience) sounds like a decent workaround, though naturally you'll have to manually manage the variable values. You get to display them via the status menu (albeit on a separate page) and, as BigFatX describes, you can use them in the damage formula! \o/
A workaround for this, assuming you have a fixed number of characters in-game: you can assign that many variables per stat. For example, let's say you have 10 characters total and variables 21~30 inclusive represent the dexterity stat (actor #1's dex is var #21's value, etc), then you can use this in a skill/item formula to return the skill user's dex:
Also, if needed you can make them affect the default parameters using Yanfly's Parameter Control plugins: base[yanfly.moe], extra[yanfly.moe], special[yanfly.moe]. Unfortunately the v[a.actorId()] shortcut doesn't work outside of the damage formula box, so you'll have to use the full syntax if you want to define custom dependence via these plugins. I think it'd be something like this (continuing the example from above):
so you've got level, hp mp- then the core 6
can i turn it into the core 8 ( specifically on this menu)
for example --i can use a plug in for when you distribute level up points to see a few extra stats
so i can have 10 different things as options to be leveled,
but i specifically want the "status" menu to be altered
and so far i can't seem to find anything that allows that.
being limited to one player isn't an option i'm afraid.
am i missing something?
Yeah, its sad that this engine here cant.
( although i may be missing it)
Do you want these new parameters to display on other screens as well (equip, shop, etc) or just on the status menu? I'll have a look and see what I can do. =)
Happy to help! ^_^
You could try asking over on RPG Maker Web's Plugin Requests board if it's an important feature: https://forums.rpgmakerweb.com/index.php?forums/js-plugin-requests.136/ =)
If you use the YEP_MenuManager, YEP_MessageCore, YEP_X_ExtMesPack1 and YEP_CommonEventsMenu, this shouldn't be too hard. Just a pain in the butt, cause you need to make a page for each actor.