RPG Maker MV

RPG Maker MV

pegamega Mar 23, 2019 @ 7:31am
Qabs (plugin) need help
So I try to make that the enemy joins the party after defeating him. But I didn't find out how it works. And the Qabs plugin is a on map battle plugin. So thats why I can't figure out how it works. So If you know how this works please say it.
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Iguana Guy Mar 23, 2019 @ 12:00pm 
So to do the enemy joins your party idea you will need to create 1 profile for this character in the enemy database (for fighting) and 1 in the actors database ( for being part of your party) So when the time comes to have that person in your group you can use the event command add/remove actor to put them in your party. In technical terms you cannot have an "enemy" join your party, they have to be set up as an actor to join, but these setups are hidden from the player anyway. Just don't have that one in your starting party for sure and make sure you have an available spot for him/her to join or it may not work. (Usually only 4 party members and with plugin helps you can have 5)
Last edited by Iguana Guy; Mar 23, 2019 @ 12:01pm
pegamega Mar 23, 2019 @ 12:16pm 
Originally posted by IguanaGuy:
So to do the enemy joins your party idea you will need to create 1 profile for this character in the enemy database (for fighting) and 1 in the actors database ( for being part of your party) So when the time comes to have that person in your group you can use the event command add/remove actor to put them in your party. In technical terms you cannot have an "enemy" join your party, they have to be set up as an actor to join, but these setups are hidden from the player anyway. Just don't have that one in your starting party for sure and make sure you have an available spot for him/her to join or it may not work. (Usually only 4 party members and with plugin helps you can have 5)
So I have the enemy database and the player database of it. But the Qabs plugin is on the map so I wantet that maybe a switch or something turns on after defeating. I saw that there is a command for activating a javascript on death from the enemy. So is there maybe a script for turning switches on and off? If there is than the problem would be solved
pegamega Mar 23, 2019 @ 12:26pm 
Originally posted by IguanaGuy:
So to do the enemy joins your party idea you will need to create 1 profile for this character in the enemy database (for fighting) and 1 in the actors database ( for being part of your party) So when the time comes to have that person in your group you can use the event command add/remove actor to put them in your party. In technical terms you cannot have an "enemy" join your party, they have to be set up as an actor to join, but these setups are hidden from the player anyway. Just don't have that one in your starting party for sure and make sure you have an available spot for him/her to join or it may not work. (Usually only 4 party members and with plugin helps you can have 5)
I also need a method that the enemy only attacks after the text came. But the enemy only fights with the command <enemy:x> in the note box and I don't know a way to make a note in the note box for one single event page
Iguana Guy Mar 23, 2019 @ 12:59pm 
I'm sorry I know little to nothing about QABS stuff. I assumed the first part of your question had more to do with new actors joining a party and not the QABs type effects going on.
pegamega Mar 23, 2019 @ 1:27pm 
Originally posted by IguanaGuy:
I'm sorry I know little to nothing about QABS stuff. I assumed the first part of your question had more to do with new actors joining a party and not the QABs type effects going on.
Yeah when I know a javascript how to activate a switch then it normally shoul work. So if you know one please tell it
pegamega Mar 24, 2019 @ 3:59am 
Originally posted by IguanaGuy:
I'm sorry I know little to nothing about QABS stuff. I assumed the first part of your question had more to do with new actors joining a party and not the QABs type effects going on.
I know how it works now. But I still don't know how to make a note tag for one event page and the other event pages have no note tag. Because the note tag automatically transfers to the the other event pages. So if you know how to make this please answer
Iguana Guy Mar 25, 2019 @ 5:12pm 
I do not think you can have different note tags in one event. The same situation exists for Terrax lighting plugin which uses that event notetag box for assigning light values. Only thing I can venture to guess is if you want nothing to happen on those other event pages, make sure it is a "dead" event by making it below character/action button and no event proceesses written in the box. Not sure if the plugin you are using makes something happen anyway?
pegamega Mar 25, 2019 @ 10:13pm 
Originally posted by IguanaGuy:
I do not think you can have different note tags in one event. The same situation exists for Terrax lighting plugin which uses that event notetag box for assigning light values. Only thing I can venture to guess is if you want nothing to happen on those other event pages, make sure it is a "dead" event by making it below character/action button and no event proceesses written in the box. Not sure if the plugin you are using makes something happen anyway?
I already made it with a javascript command for activating switches
So I made that the battle system is disabled at the start where the text is after the text the battle starts and I made that the battle system starts again(everything made with plugin commands) after the battle I made that the event won't erase and after that I made the text after the battle.
Little long to make but it's gonna get easier with the time
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Date Posted: Mar 23, 2019 @ 7:31am
Posts: 8