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If you still try with standard editor and maybe some scriptlines, you get boring simple 4direction "shooter" mechanic barebones.
With intense Plugins and Scripting this could be possible, but there is maybe just 1 completed Plugin out there, the "Quasi ABS" and its more for Zelda like games.
But if you want to create a simple kind of Tower defense Game, than Galvs Map Projectiles Plugin could do the Job. But iam not sure if this is to much for a starter.
https://forums.rpgmakerweb.com/index.php?threads/galvs-map-projectiles.68281/
I never used it, so i cant tell more about it.
What exactly do you mean with RTS in your case? Tower Defense, Command and Conquer, Top down shooter or something else?
RTS = Real Time Strategy, so Command and Conquer style games.
Due to the restrictions RPG Maker isn't exactly the best engine to use if you're looking to do 3D or something overly complex, but as mentioned above depends on what you're trying to do.
It is possible for sure, but it will be soooo much more work, since it is not what the software is designed for. But yes, I am 100% positive it is possible.
If you go for a game like that, you at least have something unique. I've seen lot of different idea's coming by, but not this. Probably because there is a lot of planning involved. That could be good for you. Different is always a pro when showing you game.
(Ok, for the sake of being able to remove useless stuff like unused menu, you might want to modify some of the scripts, but it's mostly deleting lines of codes and not much about writing your own.)
The only 2 issues, as to how you can do it, are the following :
1) Most of the current graphical assets in the game are a no-go.
Since the standard assets doesn't includes sprites for attacks, special movements, projectiles, etc. when in the map areas. This means you got to redo most of the sprites by yourself (or by someone else).
2) It's requires you to think "out of the box" and use RPG Maker in a way that is totally unorthodox.
Just to give you an idea, in such a game, the "player" isn't an actual player, but more like a cursor. So, you "main character" most likely is a "cursor", visually which change when triggered.
You also have to create quite a few "Event" that act as "brain" and managed the Event which, in the end, becomes the NPCs controlled by the player and by the "AI".
It's a lot of work and planning, but it's 100% possible.