RPG Maker MV

RPG Maker MV

Mystery dungeon, physical enemies
I got this product and I've been using it, I've got my over world made, but I don't know how to approach my dungeons. I want to make it something like "pokemon mystery dungeon red rescue teams" approach, with wondering npc's (not encounters) and a self producing dungeon (no reoccuring maps) Not sure if anyone has the solution to this, but I thought it be better to ask than assume
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Caethyril Feb 9, 2019 @ 2:45am 
There's no built-in way to procedurally generate maps during play. Not sure what you mean by wandering NPCs...your party members, or separate NPC events moving around randomly? [Edit: or do you mean like on-map enemies, you fight them without going to the battle screen?]

For generated dungeons, you could work around the problem yourself by making a bunch of different rooms/maps and connecting them randomly. Control Variables > Set > Random can generate a random number in a set range, and Conditional Branch > Variable can then cause different things to happen. You can use additional variables to remember which rooms are where, or (easy & lazy solution) just prevent the player from being able to go back. You can also use this approach to randomise what events are active, e.g. by toggling switches on/off. =)

Alternatively there are procedural map generation/chunk substitution plugins out there so you could try one of those. I found a few that look promising, but haven't tested any of them; here are the links in case you're interested in experimenting:
Last edited by Caethyril; Feb 9, 2019 @ 3:03am
CubicDraconia Feb 9, 2019 @ 12:04pm 
thx and I did mean on map enemies, I'll look into them as I really like the procedurally generated dungeons
Caethyril Feb 9, 2019 @ 2:19pm 
Agreed, random stuff is great (if done well). ^_^

A free-roaming on-map battle system is often referred to as ABS, or "action battle system". There are some ABS plugins out there, but they're pretty difficult and time-consuming to make and maintain, so I'm not sure which ones are still compatible with the latest version of RMMV. Here's one I found on the Steam Workshop, looks promising but I don't know how easy it is to use: https://steamcommunity.com/sharedfiles/filedetails/?id=1460798450
Alternatively, there are ways to event on-map enemies. If you decide to make it all event-based then I would suggest a plugin to help distinguish different triggers ("enemy collision" vs "player collision" vs "action button"). I've found Galv's Event Start Types plugin[forums.rpgmakerweb.com] quite easy to use. =)
Last edited by Caethyril; Feb 9, 2019 @ 2:19pm
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Date Posted: Feb 8, 2019 @ 4:46pm
Posts: 3