RPG Maker MV

RPG Maker MV

Ketsakura Feb 21, 2020 @ 10:08am
Need some help with Yanfly's Class Change Core
Yanfly's Class Change Core let's you obviously change your class and level up the class as well
for anyone who uses it, I wanted to make it so that if one class hit a certain level, you'd unlock another. the issue with this is that the stats of the newly unlocked class is level 1, therefore being lower. AND if I make it so all classes level the same, it would just unlock everything

Also, is there a way to get notified that you unlocked a class?
I am really new to all of this so thank you for helping out!
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Showing 1-9 of 9 comments
Ketsakura Feb 22, 2020 @ 10:51am 
I am not sure what the rules for bumping are but help
Jester-RAS Feb 24, 2020 @ 7:47pm 
have you tried setting the levels when you learn skills to after the level they get unlocked?
for example, in my game, I use this code in the comment box for knight class:
<Icon: 81> <Equip Slot: 1, 2, 3, 4, 5, 6, 6> <Help Description> Evolved Defensive Class. Squire->Knight->Paladin </Help Description> <Level Unlock Requirements> Class 1: Level 25 </Level Unlock Requirements>

and then I have the skills set to be learned after lvl25, for example his/her defensive stance and offensive stance skills unlock at lvl 27 and lvl 28 respecfully.
Ketsakura Feb 24, 2020 @ 9:15pm 
Originally posted by Jester-RAS:
have you tried setting the levels when you learn skills to after the level they get unlocked?
for example, in my game, I use this code in the comment box for knight class:
<Icon: 81> <Equip Slot: 1, 2, 3, 4, 5, 6, 6> <Help Description> Evolved Defensive Class. Squire->Knight->Paladin </Help Description> <Level Unlock Requirements> Class 1: Level 25 </Level Unlock Requirements>

and then I have the skills set to be learned after lvl25, for example his/her defensive stance and offensive stance skills unlock at lvl 27 and lvl 28 respecfully.
The thing is, after unlocking that class, it's level 1
Jester-RAS Feb 24, 2020 @ 9:19pm 
Originally posted by Ketsakura:
Originally posted by Jester-RAS:
have you tried setting the levels when you learn skills to after the level they get unlocked?
for example, in my game, I use this code in the comment box for knight class:
<Icon: 81> <Equip Slot: 1, 2, 3, 4, 5, 6, 6> <Help Description> Evolved Defensive Class. Squire->Knight->Paladin </Help Description> <Level Unlock Requirements> Class 1: Level 25 </Level Unlock Requirements>

and then I have the skills set to be learned after lvl25, for example his/her defensive stance and offensive stance skills unlock at lvl 27 and lvl 28 respecfully.
The thing is, after unlocking that class, it's level 1

So to your Plugins manager, and click on the claschange plugin to edit its parameters, you'll find one that says "Maintain levels" and according to your problem it should say "false"
Change it to "true" and your levels should stay the same. ^_^
Last edited by Jester-RAS; Feb 24, 2020 @ 9:19pm
Ketsakura Feb 24, 2020 @ 9:22pm 
Originally posted by Jester-RAS:
Originally posted by Ketsakura:
The thing is, after unlocking that class, it's level 1

So to your Plugins manager, and click on the claschange plugin to edit its parameters, you'll find one that says "Maintain levels" and according to your problem it should say "false"
Change it to "true" and your levels should stay the same. ^_^
that maintains levels for ALL classes
including ones I don't want leveled up :(
Jester-RAS Feb 25, 2020 @ 6:14pm 
Originally posted by Ketsakura:
Originally posted by Jester-RAS:

So to your Plugins manager, and click on the claschange plugin to edit its parameters, you'll find one that says "Maintain levels" and according to your problem it should say "false"
Change it to "true" and your levels should stay the same. ^_^
that maintains levels for ALL classes
including ones I don't want leveled up :(
I'm sorry, then it seems we have reached the extent of my knowledge... T-T
You might need a script call or a specific code..
Ketsakura Feb 26, 2020 @ 1:28pm 
Originally posted by Jester-RAS:
Originally posted by Ketsakura:
that maintains levels for ALL classes
including ones I don't want leveled up :(
I'm sorry, then it seems we have reached the extent of my knowledge... T-T
You might need a script call or a specific code..
I am super new to this, so even I don't know :(
Zanoth Mar 1, 2020 @ 5:26pm 
1st: RPG Maker Forums tend to have more experienced users that can solve more advanced problems if you need the help later on.

2nd: To understand the problem correctly i'm going to try to summarize it now: You level up a class in order to unlock another class (or otherwise get more classes available.) You want something like these higher tiered classes to start at level 1 so that if the character changed to another "class line" those classes would'nt be above level 1.

3rd: 2 potential solutions, i think:
1.) Adjust the stat parameters for the advanced class so that they'll be similar to base class' parameters at the unlock level (ex. Squire at level 25 has 200 Attack and unlocks Knight. So Knight at level 1 should have around 200 Attack.)
2.) When levelling up, instead of increasing parameters tied specifically to that stat, you have the Actor's stats increase independent of class. NOTE: There might be a few ways of doing this. You could use Felski's techtree Plugin https://forums.rpgmakerweb.com/index.php?threads/felskis-skilltree-plugin.100473/ or Yanfly's Skill Learn System.

4th: You should be able to create a "notification" using eventing (or something). Honestly i haven't learned much about eventing beyond using the options available in the event maker/ i don't understand scripting and script calls.
Ketsakura Mar 3, 2020 @ 2:33pm 
Originally posted by Zanoth:
1st: RPG Maker Forums tend to have more experienced users that can solve more advanced problems if you need the help later on.

2nd: To understand the problem correctly i'm going to try to summarize it now: You level up a class in order to unlock another class (or otherwise get more classes available.) You want something like these higher tiered classes to start at level 1 so that if the character changed to another "class line" those classes would'nt be above level 1.

3rd: 2 potential solutions, i think:
1.) Adjust the stat parameters for the advanced class so that they'll be similar to base class' parameters at the unlock level (ex. Squire at level 25 has 200 Attack and unlocks Knight. So Knight at level 1 should have around 200 Attack.)
2.) When levelling up, instead of increasing parameters tied specifically to that stat, you have the Actor's stats increase independent of class. NOTE: There might be a few ways of doing this. You could use Felski's techtree Plugin https://forums.rpgmakerweb.com/index.php?threads/felskis-skilltree-plugin.100473/ or Yanfly's Skill Learn System.

4th: You should be able to create a "notification" using eventing (or something). Honestly i haven't learned much about eventing beyond using the options available in the event maker/ i don't understand scripting and script calls.
Much appreciated <3
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Date Posted: Feb 21, 2020 @ 10:08am
Posts: 9