Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for example, in my game, I use this code in the comment box for knight class:
and then I have the skills set to be learned after lvl25, for example his/her defensive stance and offensive stance skills unlock at lvl 27 and lvl 28 respecfully.
So to your Plugins manager, and click on the claschange plugin to edit its parameters, you'll find one that says "Maintain levels" and according to your problem it should say "false"
Change it to "true" and your levels should stay the same. ^_^
including ones I don't want leveled up :(
You might need a script call or a specific code..
2nd: To understand the problem correctly i'm going to try to summarize it now: You level up a class in order to unlock another class (or otherwise get more classes available.) You want something like these higher tiered classes to start at level 1 so that if the character changed to another "class line" those classes would'nt be above level 1.
3rd: 2 potential solutions, i think:
1.) Adjust the stat parameters for the advanced class so that they'll be similar to base class' parameters at the unlock level (ex. Squire at level 25 has 200 Attack and unlocks Knight. So Knight at level 1 should have around 200 Attack.)
2.) When levelling up, instead of increasing parameters tied specifically to that stat, you have the Actor's stats increase independent of class. NOTE: There might be a few ways of doing this. You could use Felski's techtree Plugin https://forums.rpgmakerweb.com/index.php?threads/felskis-skilltree-plugin.100473/ or Yanfly's Skill Learn System.
4th: You should be able to create a "notification" using eventing (or something). Honestly i haven't learned much about eventing beyond using the options available in the event maker/ i don't understand scripting and script calls.