RPG Maker MV

RPG Maker MV

[deleted] Aug 7, 2018 @ 10:27am
Using pictures as enemy sprites
Hello,

I noticed enemy sprites have a size limit where they behave strangely. I was able to get a result I was happy with using 'Show Picture' but the effects when the player attacks them go BEHIND the image which is incredibly undesirable.

Is there a way to fix that?

Thank you
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Showing 1-7 of 7 comments
JohnDoeNews Aug 7, 2018 @ 10:30am 
Are you talking about sprites, that walk on the map, or side view battlers?

Also, how do they behave strangely? I played around with resizing a lot, and if done correctly, I never noticed anything weird. (Meaning, if I found weird things, it was my wrong doing.)
[deleted] Aug 7, 2018 @ 10:45am 
Originally posted by BigFatX:
Are you talking about sprites, that walk on the map, or side view battlers?

Also, how do they behave strangely? I played around with resizing a lot, and if done correctly, I never noticed anything weird. (Meaning, if I found weird things, it was my wrong doing.)

I just want to say your patronage to these forums is very helpful! Anyway, The normal sprites seem to have a height limit, so If i want a fullscreen enemy sprite then it will not make its way to the bottom of the game window. A picture will be able to do this but has the same layer problem thing.

Sorry, I meant the 'Images' that are of the characters in the battle screen, not side-view battle or anything.
JohnDoeNews Aug 7, 2018 @ 11:01am 
Okay, the problem is that the lowest 4 tiles, are reserved for commands and the players stats.
You can actually use plugins to alter this interface. I am not sure which plugin to use, but I've seen something out there.

The little screen you see in the troop editior, is actually not the same you see in battle, but it is the screen, minus the bottom 4 rows. So what you put on the bottom of the little screen in the editor, will show up above the 4 text rows at the bottom.

I'll see if I can find a plugin to relocate the battlers.
JohnDoeNews Aug 7, 2018 @ 11:17am 
So the problem is not your images, but the battle system.
[deleted] Aug 7, 2018 @ 11:28am 
I see. If 'show picture' had a 'layer' function that would let me put it above attack effects but below the HUD, it'd be fine.

Perhaps it would make sense to try and implement it into the enemy sprites themselves but I can't see any settings or plugins to help achieve that...
[deleted] Aug 7, 2018 @ 11:32am 
I found a plugin called bigenemy.js and I think with this I will be able to do what I wanted. I'll check it out.

EDIT: Yeah it works, but there's another problem, which is that I have a room which is tinted. The battle is also tinted and untinting it in a battle event has a delay. Any fix for that?
Last edited by [deleted]; Aug 7, 2018 @ 11:46am
JohnDoeNews Aug 8, 2018 @ 10:22am 
Nice, glad you figured it out. :) I am curious on how it looks, though.
Last edited by JohnDoeNews; Aug 8, 2018 @ 10:23am
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Date Posted: Aug 7, 2018 @ 10:27am
Posts: 7