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Also, how do they behave strangely? I played around with resizing a lot, and if done correctly, I never noticed anything weird. (Meaning, if I found weird things, it was my wrong doing.)
I just want to say your patronage to these forums is very helpful! Anyway, The normal sprites seem to have a height limit, so If i want a fullscreen enemy sprite then it will not make its way to the bottom of the game window. A picture will be able to do this but has the same layer problem thing.
Sorry, I meant the 'Images' that are of the characters in the battle screen, not side-view battle or anything.
You can actually use plugins to alter this interface. I am not sure which plugin to use, but I've seen something out there.
The little screen you see in the troop editior, is actually not the same you see in battle, but it is the screen, minus the bottom 4 rows. So what you put on the bottom of the little screen in the editor, will show up above the 4 text rows at the bottom.
I'll see if I can find a plugin to relocate the battlers.
Perhaps it would make sense to try and implement it into the enemy sprites themselves but I can't see any settings or plugins to help achieve that...
EDIT: Yeah it works, but there's another problem, which is that I have a room which is tinted. The battle is also tinted and untinting it in a battle event has a delay. Any fix for that?