RPG Maker MV

RPG Maker MV

Hajami Aug 1, 2018 @ 4:04pm
White flash while moving to Mouseclick only once and not continuesly....
Is that possible? And does someone know any Plugin for that?
Last edited by Hajami; Aug 1, 2018 @ 4:06pm
Originally posted by Caethyril:
Originally posted by Hajami:
...or when the cursor changes the maptile while still being pressed, so like it is in standard function?
In the standard function it literally just checks whether there's a valid destination: if there is, it'll keep animating. I think you're right though: I added a check to make the animation reset only when the destination changes and it looks much better! ^_^ (Still flashes repeatedly if you hold the button down as you're walking, though.) Same link as before: https://drive.google.com/file/d/1TuknBMapPmTlFHPb8udA2QS7Wi7ckVFA/view

Originally posted by BigFatX:
On bigger maps , when the player moves, the map moves, and it is hard to keep track of where you're going.
I feel this only really applies if you're using large, relatively featureless maps. In a more usual case, you can tell where you're going without much trouble because there's a particular object or landmark very near to your destination, even if it's just a little bunch of flowers in the grass. Like you say, though, it's not necessarily that big an issue. =)
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Showing 1-11 of 11 comments
Caethyril Aug 2, 2018 @ 1:52am 
I found this plugin, it seems to have an option for animation mode (blink repeatedly or fade once): https://forums.rpgmakerweb.com/index.php?threads/destination-sprite.50602/ =)
Last edited by Caethyril; Aug 2, 2018 @ 1:53am
Hajami Aug 2, 2018 @ 2:23am 
Thank you very much i was able to implement it and it works well.

One smal thingy, it would be if it would blink once, the Plugin allows one blink but without the extension of the rectangle and than fading of the rectangle. That would look even more awesome, but the mechanic as is is allready helping very much, so i should not complain about one minor detail :).
Last edited by Hajami; Aug 2, 2018 @ 2:25am
JohnDoeNews Aug 2, 2018 @ 9:27am 
It is not complaining just stating it is close but not exactly what you look for. :p

Can I ask what you use it for? If it is to activate events, instead of walking on the map, (If you play around with a game where no player present is on the map, so not a basic JRPG) you might want to use a plugin that instantsly runs an event when clicking on it. I like this one:

https://github.com/Hudell/mv-plugins/blob/master/OrangeInstantTriggerMouseEvents.js

I don't know if this would be useful for you, it depends on how you use it.
Hajami Aug 2, 2018 @ 11:11am 
Its just when the Player uses the Mouse instead of arrow keys. Simple normal standard rpg testgame map.

The rectangular blinks and fades like the original after setting it up, but it doesnt grow like the standard blink, that looks a little cheaper than the cooler standard one, but the standard one blinks so often and not only once.
(You know my english aint the best, so i hope i explained it well enough, i tryed)

Last edited by Hajami; Aug 2, 2018 @ 11:15am
Caethyril Aug 2, 2018 @ 11:53am 
I was curious about it so I played around a bit and made my own little plugin. It uses the normal white square destination sprite, but changes the condition for it to show/animate. It does look a bit odd when you hold mouse/touch input, though. Link if you want to try it out:
https://drive.google.com/file/d/1TuknBMapPmTlFHPb8udA2QS7Wi7ckVFA/view
JohnDoeNews Aug 2, 2018 @ 2:48pm 
Then why do you want to remove it?

On bigger maps , when the player moves, the map moves, and it is hard to keep track of where you're going. I agree it isn't very pretty, but if it is just for walking, I wouldn't be bothered by it. Specially if we talk about touch input instead of mouse.
Hajami Aug 3, 2018 @ 1:08am 
Caethyril thank you very much for taking the Time, that looks much better for the standard Mouse Control.
You are right when i keep it pressed it looks a ittle strange, is it because the blink only triggers when the button is released while draging the mouse over different tiles? Would it help to do it when mouse is pressed? but only once per press or when the cursor changes the maptile while still being pressed, so like it is in standard function? Iam just curious if it would look even better?

BigFatX also thank you for the Plugin Link, looks interesting , definitly something for another Testroom.

Edit:
@Caethyril
Hmm when i click a maptile the first one blink works perfect, but when i keep the mouse pressed, the white recta comes again and stays, that should not happen, it should only
happen again if still pressed and the mouse moved to another maptile.
I believe the error is somehow in there.
Last edited by Hajami; Aug 3, 2018 @ 1:12am
The author of this thread has indicated that this post answers the original topic.
Caethyril Aug 3, 2018 @ 2:09am 
Originally posted by Hajami:
...or when the cursor changes the maptile while still being pressed, so like it is in standard function?
In the standard function it literally just checks whether there's a valid destination: if there is, it'll keep animating. I think you're right though: I added a check to make the animation reset only when the destination changes and it looks much better! ^_^ (Still flashes repeatedly if you hold the button down as you're walking, though.) Same link as before: https://drive.google.com/file/d/1TuknBMapPmTlFHPb8udA2QS7Wi7ckVFA/view

Originally posted by BigFatX:
On bigger maps , when the player moves, the map moves, and it is hard to keep track of where you're going.
I feel this only really applies if you're using large, relatively featureless maps. In a more usual case, you can tell where you're going without much trouble because there's a particular object or landmark very near to your destination, even if it's just a little bunch of flowers in the grass. Like you say, though, it's not necessarily that big an issue. =)
Last edited by Caethyril; Aug 3, 2018 @ 2:11am
Hajami Aug 3, 2018 @ 3:29am 
This is exactly how i imagined it. Thank you very much, and i have to say you should definitly put this on the Script List on the official Forums and maybe elsewhere, so People can find it in the Internet. Simple but very useful using the Mouse to Play looks much better now.

One final Question, when i safe the code as .js File which Code/Codex/(Encryption?) to choose? I took UTF-8, does it matter? I could choose also ANSI.

Edit: Tested a 40x40 Map and i have to say its ok and when map isnt scrolling it looks dozen times better than the always flashing map tile (There should be an option in rmmv to choose between them, thx to you , now there is).
But i realise that with arrow keys one can much better solve puzzles or avoid pit falls, all this isnt possible with mouse, so more Testroom experimenting Material to play around with, i supose =) Muahahaha... will see what the mouse can be used for...
Last edited by Hajami; Aug 3, 2018 @ 3:35am
Caethyril Aug 3, 2018 @ 3:43am 
Originally posted by Hajami:
One final Question, when i safe the code as .js File which Code/Codex/(Encryption?) to choose? I took UTF-8, does it matter? I could choose also ANSI.
ANSI is usually ASCII plus a few extra characters. This plugin doesn't use any non-ASCII characters so it should be OK to use ANSI. If you're unsure then UTF-8 is a safer choice; it may increase the file size, but with these small file sizes there's not much to worry about. =)
Last edited by Caethyril; Aug 3, 2018 @ 3:48am
Hajami Aug 3, 2018 @ 5:41am 
Thank you for Helping out so much, very appreciated.
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Date Posted: Aug 1, 2018 @ 4:04pm
Posts: 11