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One smal thingy, it would be if it would blink once, the Plugin allows one blink but without the extension of the rectangle and than fading of the rectangle. That would look even more awesome, but the mechanic as is is allready helping very much, so i should not complain about one minor detail :).
Can I ask what you use it for? If it is to activate events, instead of walking on the map, (If you play around with a game where no player present is on the map, so not a basic JRPG) you might want to use a plugin that instantsly runs an event when clicking on it. I like this one:
https://github.com/Hudell/mv-plugins/blob/master/OrangeInstantTriggerMouseEvents.js
I don't know if this would be useful for you, it depends on how you use it.
The rectangular blinks and fades like the original after setting it up, but it doesnt grow like the standard blink, that looks a little cheaper than the cooler standard one, but the standard one blinks so often and not only once.
(You know my english aint the best, so i hope i explained it well enough, i tryed)
https://drive.google.com/file/d/1TuknBMapPmTlFHPb8udA2QS7Wi7ckVFA/view
On bigger maps , when the player moves, the map moves, and it is hard to keep track of where you're going. I agree it isn't very pretty, but if it is just for walking, I wouldn't be bothered by it. Specially if we talk about touch input instead of mouse.
You are right when i keep it pressed it looks a ittle strange, is it because the blink only triggers when the button is released while draging the mouse over different tiles? Would it help to do it when mouse is pressed? but only once per press or when the cursor changes the maptile while still being pressed, so like it is in standard function? Iam just curious if it would look even better?
BigFatX also thank you for the Plugin Link, looks interesting , definitly something for another Testroom.
Edit:
@Caethyril
Hmm when i click a maptile the first one blink works perfect, but when i keep the mouse pressed, the white recta comes again and stays, that should not happen, it should only
happen again if still pressed and the mouse moved to another maptile.
I believe the error is somehow in there.
I feel this only really applies if you're using large, relatively featureless maps. In a more usual case, you can tell where you're going without much trouble because there's a particular object or landmark very near to your destination, even if it's just a little bunch of flowers in the grass. Like you say, though, it's not necessarily that big an issue. =)
One final Question, when i safe the code as .js File which Code/Codex/(Encryption?) to choose? I took UTF-8, does it matter? I could choose also ANSI.
Edit: Tested a 40x40 Map and i have to say its ok and when map isnt scrolling it looks dozen times better than the always flashing map tile (There should be an option in rmmv to choose between them, thx to you , now there is).
But i realise that with arrow keys one can much better solve puzzles or avoid pit falls, all this isnt possible with mouse, so more Testroom experimenting Material to play around with, i supose =) Muahahaha... will see what the mouse can be used for...