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However, you're desired mechanic doesn't require such a change to begin with.
As for the rest of your question you are looking for a advanced solution to enable you to implement, what is already a default action. The troop types can be limited to specific region ids on any given map, simply limit the troops to the specific regions.
Thanks for replying. However, this is not what i'm looking for.
I don't want the troops to be limited in areas of the map. I want the encounters to change depending on a variable. For example, let's say you turn on a switch and raise var x+1.
If the switch is pressed once, then var x=1. So the troop you will encounter will be y.
If it's pressed twice, then var x=2. So the troop you will encounter will be z.
And so on, and so forth.
That's what i'm looking for.
However, i thought of another way to do that. When you enter the map, before the player is transfered, i will have a condition. Then i will have mutliple maps depending on the variable i want. The sad thing was that i wanted to create 4 different troops, with 10 forms each, according to 4 different variables (and all their combinations), without combining them into one variable. So i will need 160 maps for all the combinations i want. Which is overkill.
Ideally i would also want to add other conditions depending on other things, but the previous figure stopped all other ideas...
I may just have to always combine the variables into 1 and just have 10 maps.
To add some variety, i could have some standard encounters too, so that it LOOKS like i did what i wanted.
But i'd love to make it like i originally thought...
How about going up and down depending on level?
Enemy Levels plugin by Yanfly[yanfly.moe]
If you don't want their levels to depend on player level, you can also use this plugin to use a variable instead. Just read the help section.
Exactly. I thought changing the region ID would be simpler (since i could have only one map then, with changing region IDs which would cover the entire map but only one of them would be active each time). I'll try the plugin you said.