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Looks like it's
character.requestBalloon(id); this.setWaitMode('balloon');
Replace character with one of these: $gamePlayer; $gameMap.event(ID);
For example: $gameMap.event(6).requestBalloon(3); this.setWaitMode('balloon');
Or so the cheatsheet tells me,
https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/htmlview?sle=true#gid=0
For "character", you can use this, $gameMap.event(id), or $gamePlayer.
For example, $gameMap.event(1).requestBalloon(1); will make the exclamation balloon appear over event 1's head.
RE: the cheat sheet, I had always gotten errors with "setWaitMode". Not sure the cause of that, but it works without it, anyway.
Move Route > Script:
For followers (can't reference via move route) you can use a standalone script call instead:
Note that you can use this for the player, map events, or vehicles, too; setting a move route will override any active move route that character is currently performing, so it may be handy. Just replace the first line as appropriate:
However, if "this.requestBalloon(n);" works, then the plugin isn't needed I guess