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Especially when paired with selecting mission/target mechanics, rather reminds of some of the "Mission Menu" screens from some of old military shooters I use to play.
Nice trick with using the roof switch to indicate where the player should go by the way.
Indeed, it does now that you mention it.
I was flashing back to an old Apache helicopter flight simulator I use to play twenty some odd years ago.
I always use to use the camels for target practice if I had any ammo left after I completed the mission.
No real "camel" sound effect, nor any blood for that matter, but there was something hilarious all the same about nailing some camel in the desert with a hellfire missile.