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Can you please elaborate? Why would i need that? AFAIK there's scrypting system withing RPG maker and there's assets.
but if you use assents, music, scripts
and more things that come from other people.
Make sure that you check well if you are allowed to use it for commercial projects, most people do it as long as you give them the credit they deserve.
oh ok. thx
Can you?
Theoretically yes, will you, most likely not.
For some perspective, consider this. There are 64,280 users of RPG Maker MV on Steam, more than twenty thousand using VX Ace, & probably another ten thousand using the earlier versions here.
The number of games being sold here on Steam under the RPG Maker tag, 506, many of which are multiple entries from the same publisher. Just to be optimistic let's double the number & assume there are an additional 506 games that were made with an RPG Maker engine, put who aren't tagged with it, bring us up to 1012. Then let's ignore the fact that many of these games are multiple entries from the same individual or group. & let's also presuppose for no reason what so ever, that all of the other tens of thousands of users using other iterations of the engine, also own MV on here.
& after all of that charitable inflation of numbers what do we have, approximately 1.57% of the Steam user base release commercial games.
On the official forums there are currently 101,734 members, the total number of completed game project threads on those forums, is 686. The total number of commercial release game project threads is 157.
Now let's artificially inflate our numbers again, for no other reason than to make a point. Let's ignore the fact that many threads have the same users. Let's presuppose for no reason whatsoever, that everyone who posted in the completed game threads, made their game a commercial release, even though we know that's not true. & let's again presuppose for no reason what so ever, that double the number of users completed a commercial game & didn't post their game in either thread, just cause. Which gives a presupposed total of 1372 commercial games, from 101,734 users, giving us a whopping total of approximately 1.34% total user base of the official forums releasing commercial games.
1) Complete irrelevance to video game analysis media.
2) A market overlysaturated by low quality shovelware spammers who simply slap together a glitchy bug filled mess using the same engine as you in a few weeks or months so they can claim to be a game dev, & then collectively Bukkakee Gamejolt, itchio, greenlight, etcetera, etcetera, with their "games".
3) A consumer base that is going to prejudge your game, due to the bad actors that are a plague in every indie development community. regardless of engine.
4) The reality that once you release your game, & look at your total sales revenue, versus your total hours invested, you're on an economic tier equivalent to kids who makes Nikes in sweatshops. & that is before you factor in production costs, vendor fees, & any taxes on your revenues.
If you are looking to get into this, for ANY REASON other than love of creating video games, you might as well just quit now.
If you are trying to do this to make money, you're better off getting a job working a drive thru window at McDonalds.
Welcome to the realities of indie game development, the memes exist for a reason.
Ummm, that was really unhelpful and opnionated, please, dont answer the question if you dont have anything meaningful to say and please dont shove your opinion into an answer, no one wants to hear it (especially if it's unnecessarily mean and ill-willed one) when the only thing they wanted was at most a three sentenced asnwer.
And yes, this is unhelpful, because this is NOT RELEVANT!
https://www.youtube.com/watch?v=EtjrayVjqJg&t=0s&list=WL&index=36
Your offense isn't a valid concern for me, there is a reason why no one here worth their salt is going to disagree with what I said. Namely, because it's the truth.
The majority of the user base never completes an actual game. The near sum totality of the user base doesn't release a commercial game, successfully or otherwise.
That's not an opinion, that's a fact.
The market is oversaturated with indie shovelware, from unity asset clones to RPG Maker "paint by number" shovelware; & that reality leads to games being made in RPG Maker being dismissed out of hand, by a large percentage of the consumer base.
That's not an opinion, that's a fact.
The amount of money you will make from your game's sales, (assuming you ever complete a commercial game that sells at all) divided by the number of hours you will invest in your project, in nearly every instance, will yield a lower return than working a drive thru window at McDonald's; even before you factor in vendor fees, production costs, & taxes.
That's not an opinion, that's a fact.
You're already selling in a very low price range, & the majority of your sales are going to come from when your game is sold as a bundle, with a dramatically reduced price; or during the big Steam sales, at a drastically reduced price.
You can be offended by that all you want, you can feel free to insist that you're not bound by the trivial limitations of mere mortals, as we can always use someone like that to laugh at here. However, it won't alter the reality of the situation, & anyone who tells you something else, is just feeding you a line.
Are you serious? That question did not mean that you can just talk about any random stuff that you're concerned with. I asked about nuances that I may come across when I try to publish my game. I didn't say "please be a dissmisive prick to me and show me some poorly made data"
Except that it wasn't "poorly made data" as you assert, it was constructed in such a way as to give the most optimistic appraisal possible of the data.
For example presupposing that the current users of the various iterations of the engine, also owned a copy of MV, & only counting the current holders of MV according to related groups metrics, & then doubling the observable number of games with the RPG Maker tag, & discounting all multiple game creators, all to increase the approximate user base commercial release percentage.
In point of fact Steamspy puts the number of games made with RPG Maker on Steam, at 658, which includes free to play games. & Steamspy puts the number of MV sales between 200,000 to 500,000, VX Ace between 500,000 to 1,000,000, VX between 50,000 to 100,000, XP between 100,000 to 200,000, Maker 2003 between 50,000 to 100,000, & finally Maker 2000 between 20,000 to 50,000.
So even if we repeated our MV double dip presupposition, & used the minimum number of 200,000 for MV, & then ignored all free to play games made with RPG Maker & counted them as commercial releases; that still drops the user base commercial release rate to approximately 0.32%.
Simply put, I was being intentionally overly charitable to make a point, & you were too obtuse to understand it.
https://www.youtube.com/watch?v=lhckuhUxcgA&list=WL&index=15
& you think that matters to anyone here because?
This community doesn't exist for your validation, nor are we obligated to be your emotional "fluffer" just because you think the reality of the situation is too harsh for you to deal with.
You asked for opinions about commercial releases of RPG Maker games, & the nuances thereof; now you're whinging because we didn't hand you a participation trophy for being able to use a keyboard, & blow sunshine up your ass about the realities of making money with this engine selling games commercially.
I don't care that you don't like the answers you've received, I am not here to make you feel better.
See, that's your problem right there. You think the people selling their games commercially just making "beer money" from a hobby, constitutes "failure". Which simply demonstrates just how fundamentally skewed your perspective about making games commercially as an indiedev is.
When in reality, they are the top 0.1% of the community. The guys who made games like "To the Moon", "Undertale", or "Goat Simulator"; are the top 0.1%, of that 0.1%.
The fact that you are getting so worked up tells everyone here a great deal.
Namely, you want to do this, to make money; & you don't like hearing the reality that that simply isn't what happens.
What, did you honestly think you're the first nooblet to come wandering through, who thinks they are going to pick up a game creation engine & make the next "Five Nights at Freddy's"?
That's a weekly occurrence on every game creation forum on the net.
Do you have any inkling of the number of people who pour thousands of hours into their IPs, over years of work, to at most essentially "break even"? There is an army of them, on the forums of just about every game creation engine in existence.
You can get mad at me all you like, it doesn't change anything.
If you're not doing this because you enjoy making games, you might as well quit now. If you're doing this to make money, you might as well go put in a job application at McDonald's.
and maybe there is no need to become more active rpg maker mv users, who are selling games on steam.... and yeah, this is rly a problem here. good engine, but maybe not the best place to sell it here... (whats sad, because steam is for me standard)