RPG Maker MV

RPG Maker MV

MAKAIROSI Oct 9, 2018 @ 12:58pm
Idle Animation
Ok so, this is a question i posted ages ago, about making a "stepping animation" when your actor isn't moving. So basically an idle animation.

I created what seems to be the absolute closest to what i had in mind, however it does need a parallel event running continuously in the background (basically always looking if you're pressing directional buttons and showing the animation when you aren't) and it also does need to have access to the transparency of the player.

What do i mean by that? I mean that if you have a scene that needs your player to be transparent, you will have to have a specific switch to switch off the animation and then switch it back on.

Although this may seem like something easy (Well, it obviously is, it's only a switch), turning the same switch off and on whenever the player's transparency is going to be accessed by some other event seems a bit uncreative. I mean, i have managed it but i won't be using it in the end since it needs so much attention in every other aspect of the game (i.e. each scene would require me to turn off the animation first. Also, in scenes where i would want the animation playing, but i'm not pressing any buttons - since it's a scene - then that would require me using an event rather than the actor so.. like i said, it needs attention in every other aspect which is really too much hassle.)

Since the player's image (the actor's) is actually "stepping" when you're pressing directional buttons, there should be some way to make him continue doing that with the buttons released. I don't think it's impossible, i simply don't know the code :P

So, is it possible without using a parallel event? Like, to change something in the code of the actor? Without breaking everything of course :P
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Showing 1-5 of 5 comments
◢ k r i s ◤ Oct 9, 2018 @ 1:03pm 
Galv has, among several other animation-related plugins I frequently use, a plugin that might interest you. https://galvs-scripts.com/2015/11/03/mv-character-animations/
MAKAIROSI Oct 9, 2018 @ 1:48pm 
Ok this looks promising (might actually be everything i want). My code is useless now :'(
MAKAIROSI Oct 9, 2018 @ 2:05pm 
So this IS actually what i wanted, however i have to do some editting from what i gathered. Anyway, it's extremely helpful thank you.
Hajami Oct 10, 2018 @ 1:29am 
If you used the Codeexample i gave you in the other Thread, than we could improve on that, depending on your needs.
A Plugin Solution is probably the easier Solution.
So you dont need to reevent the wheel if you just want the Mechanic =).

Good to see that you are back working on your Project.
Last edited by Hajami; Oct 10, 2018 @ 1:29am
MAKAIROSI Oct 10, 2018 @ 1:34am 
Originally posted by Hajami:
If you used the Codeexample i gave you in the other Thread, than we could improve on that, depending on your needs.
A Plugin Solution is probably the easier Solution.
So you dont need to reevent the wheel if you just want the Mechanic =).

Good to see that you are back working on your Project.

Constantly working on it. Actually working on it feels like playing games tbh. So instead, in the time i would be playing a game, i'm working on mine :P
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Date Posted: Oct 9, 2018 @ 12:58pm
Posts: 5