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One thing is important, if you battler is like 150% as tall as the default battlers, the grid should be 150% too. If your battler sheet is 200% taller, and your battler itself is only 150% taller, you indeed have an invisible spave above your battler.
You might want to look into the Action Sequence Packs by Yanfly.
http://yanfly.moe/yep/ (scroll down to the battle core, you will need that one too, the packs are right under the battle core.)
Oh, if you're new to yanfly plugins, chech the video's posted with each plugin.
I just realised I may need to alter the anchor point for this image but it doesn't let me do it. The note tags don't work, It only works when I change the figures on the plugin but that would affact every side view enemy which is no good.
Edit:
Sounds like a good idea! =)
If this appears to be to small for your character, scale the example up some more. Is it too big, scale it a little down.
The thing is, you need to scale the empty space in the same rate you scale the battler, or else your face would be where the software things your chest is, or the other way around.
I work with battles twice as high (but not twice as wide) as the originals. I had to change the hight of weapons used once, but I didn't have any problems with the aimations.
The animation will not scale at all, automatically after you scale your battler.
lol.
I'm pretty curious about your dragon. It is rare to see some in animated battlers or have peoples making them. :) Did you used Spriter for it?