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http://yanfly.moe/2015/10/11/yep-4-action-sequence-pack-1/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/10/12/yep-6-action-sequence-pack-3/
EDIT: I´ve also tried it with the <action> common event eventname </action> things that are described in the plugins note but all that does is to cause the skill to do either literally nothing or for the skill to activate normally without any event playing. (also the name fo the skill at the top of the window doesn´t show up)
Okay, while it´s still not working quite how i want it to it´s a lot closer now.
<target action>
common event: 2
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
is what I have currently set up. My problem here is that the common event still plays after the attacks animation (slash special 2). Then it plays the common event dialogue and uses a normal attack using the normal attack animation. I´m not sure if it´s a problem with how things are set up or if this is just me beeing really stupid.
<setup action>
clear battle log
display action
immortal: targets, true
perform start
wait for movement
common event: 20
wait for movement
cast animation
wait for animation
common event: 21
</setup action>
here common event 20 is the one that stops time and plays a dialogue while 21 is the one that´s ment ot resume time and change the backgroudn color back. My problem now is that even thought event 21 is set to play as the very last thing for some reason it instantly plays after 20 with the actual attack happening after time has already resumed.
So, here you're saying "run event 21 at the end of the setup phase"...which happens before any target effects. One option would be to just add it to the skill's Effect list like you would without plugins, then it will run after the skill is all done. ^_^
Alternatively, consider putting this second event call in a follow or finish action. The default follow action is blank, so that would be quite easy to do:
Oh, haha, I hadn't noticed you were the same person until you said that! xP
Thought there is one more question regarding it...is there a way to instantly silence the background music? With default commands the best I can find is making it fade out after one second but is there a way to have it just instantly stop? either way, thank you a lot!
<target action>
motion swing: user
action animation
move user: target, front center, 10
wait: 5
move user: target, back center, 10
wait: 10
opacity user: 0%
wait: 10
opacity user: 70%
wait: 10
motion swing: user
animation 124: target
move user: target, front base, 10
face user: backward
wait: 7
jump user: 150%, 15
face user: forward
move user: target, front center, 15
wait: 7
motion swing: user
animation 125: target
move user: target, back base, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back center, 5
wait: 7
motion swing: user
animation 124: target
face user: forward
move user: target, front center, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back head, 5
wait: 7
motion swing: user
animation 124: target
face user: forward
move user: target, front base, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back center, 5
wait: 7
motion swing: user
animation 124: target
face user: forward
move user: target, front head, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back base, 5
wait: 7
motion swing: user
animation 124: target
face user: forward
move user: target, front center, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back center, 5
wait: 7
motion swing: user
animation 124: target
face user: forward
move user: target, front center, 5
wait: 7
motion swing: user
animation 125: target
face user: backward
move user: target, back center, 5
wait: 7
motion thrust: user
animation 124: target
face user: forward
move user: target, front center, 10
wait: 7
move user: target, back center, 5
wait: 10
opacity user: 40%
wait: 5
opacity user: 20%
face user: forward
wait: 5
opacity user: 60%
motion thrust: user
wait: 5
move user: target, front center, 5
opacity user: 100%
wait for animation
immortal: target, false
action effect
action effect
action effect
action effect
action effect
action effect
action effect
action effect
action effect
clear battle log
jump user: 100, 40
move user: return, 40
motion escape: user
wait for movement
finish movement
move user: home
face user: forward
wait for movement
</target action>
Otherwise, if you have plugins by other authors, maybe they're causing the issue?