RPG Maker MV

RPG Maker MV

Azikira May 8, 2018 @ 2:20pm
Is there a way to forcefully change the "Choices" positions while using the Yanfly Message Core?
I'm trying to make a narrative-driven game, so of course I needed more space than was available in standard RPG maker. I got the Yanfly Plugin Message Core so I could increase the number of lines used for text, as well as change the size and font of text.
However now I'm running into a problem.
Since I lowered the text size to 18, and the number of usable lines to 16 (I actually would prefer to use 20 if we can fix this), when it comes to making choices, they don't show up on the screen. They actually get pushed down off the screen because the way MsCore works is that it retains the original size of the lines (accounting for size 28 font) instead of changing to the actual size of font, so in order to have a decent amount of lines per screen, it basically negates effects unless I reduce the number of lines per page (not ideal!)

Is there something I can do to either edit the size of each "line" of text, or manually set Choices to appear at X/Y Coordinates? I'm not really a coder so I'm unsure of how I'd go about doing it.

Also as a less important QOL question- Is there a way to set every text box to a different default other than BOTTOM/WINDOW? I can manually change each one to Top/Dim but it just takes forever.

Thanks a ton!!
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Showing 1-4 of 4 comments
Hajami May 9, 2018 @ 2:10am 
I asume you got more than the 4 standard choices and the window is shown on thelower end of the screen which results in choices getting cut of.

With Textboxes one normaly would just choose show middle or top of screen and the problem would be solved.
We can achieve this with choicewindows also all we need to do is:
Make a Textboxcommand directly infront of the choice command, if the textbox is choosen to be displayed down at the screen, than the choices are automaticly above it.(which maybe results in fixing your bug)
You can also use a transparent empty textbox command, so the player will never notice it, but it helps to change the choice window position.

I have no clue if your Script changes this standard behavior, but maybe worth a try?

There are message Scripts on the Internet to make more options available and easier to manipulate Texts, i have not used those yet, so i cant make any recomendations.
Last edited by Hajami; May 9, 2018 @ 2:13am
JohnDoeNews May 10, 2018 @ 6:03am 
If you want 20 lines, what you need to do is adjust the size of your window. If your window is higer (624 by default) you will fit more lines in. Making the font smaller would not work.

If you want the choice to show AFTER the text, all you need to do is add a "comment" line* between the text and the choice. If you have the text 16 lines high, you can not show choices and text at the same time.

*or any other command that the player wouldn't notice.

Originally posted by Hajami:
With Textboxes one normaly would just choose show middle or top of screen and the problem would be solved.

That doesn't work with 16 lines, cause that fills the whole window.

Originally posted by Hajami:
You can also use a transparent empty textbox command, so the player will never notice it, but it helps to change the choice window position.

This would work too, but you'd have to change the message box back to 4 lines. Therefor a "comment" line would be easier to handle.
Azikira May 10, 2018 @ 5:11pm 
Originally posted by BigFatX:
If you want 20 lines, what you need to do is adjust the size of your window. If your window is higer (624 by default) you will fit more lines in. Making the font smaller would not work.
How would I adjust the size of the window? I'd like to make it full-screen eventually if that's still a thing RPG Maker can do.
JohnDoeNews May 11, 2018 @ 11:27am 
I use the CoreEngine plugin by Yanfly, but you could just as well use the Coomunity Basics plugin, which is already in your project.

(Press F10 and double click an empty bar to activate the plugin)
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Date Posted: May 8, 2018 @ 2:20pm
Posts: 4