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Fordítási probléma jelentése
It is 1.19 and the SV system is checked off (the 3 fights I have so far have always been SV).
Moved it as you instructed.
....same error, though.
Would it possibly have to do with the "swich to older version" I did a month ago when I kept having RPG Maker crash while making events with tile icons?
edit: In answer to that last question I asked: No.. I updated to latest version and still same problem.
That was a problem with 1.6; the current version is 1.5.2 and should work fine with this plugin (it does for me!). However...1.6 automatically updated the project files on test-play, unlike previous versions. When you reverted the editor to a different version, did you manually update your project files to that version as well? If not, instructions are here, under "If you have an old project that needs updating": https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-1-5-2-%C3%9Feta.92016/ (I don't think this is the problem here, but it's worth keeping your project version in step with the editor.)
This is where I show my complete newbyness to this sort of thing:
Uhh... where do I find notetags and how do I know which ones I'm using?
All I have done so far is put the plugins in, select them/turn them on, and start -or attempt to start- the game.
Edit: if/when you do get it working and are having troubles viewing Yanfly's video, you may find this little Workshop project of mine helpful for explaining the notetags (~18 MB): https://steamcommunity.com/sharedfiles/filedetails/?id=925790204 Subscribe to download it, then access it in the editor by going to File > Steam Management, select it from the list, then click Load Project.
I had added a number in front of each to keep them in order when placed into the plugin folders.
I removed the starting number and the game -well I don't know if it WORKS... but it at least STARTS now.
Thanks. I will try to put in the sprites and faces I have found then check out your workshop project (provided I am not called away)
Got it running, saw your project, and yes, that explained things quite well.
...I'm about to be called away for a good part of the day, but that should help me a great amount when I get back.
Thank you.
...which makes little to no sense because... my img/pictures folder is empty.
...is there a 4x2 red crystal I'm supposed to have in there?
I actually can't get your project to run, only to load
("Reference Error make VideoPlayableInline is not defined")
It seems I did have the cursor plugin (dunno why, must have grabbed that one by mistake somehow.. I don't have anything to make a new cursor with).
I remove that.. now I'm being told it can't find/load my SV actors. Do they need a number after their name? I just named most of mine what they are (black snake, Bat, Red Bat)...I'm ensuring the spelling and caps are right, so I knw that's not the issue.
The tags I'm using (in order):
<Breathing>
<Breathing Speed: 60>
<Floating>
<Floating Speed: 90>
<No Floating Death>
<Sideview Battler: Bat>
Your tags seem OK. Does this happen even for enemies without any notetags?
Animated battlers go in your project's img/sv_actors folder, but static, i.e. single-frame, enemy battlers should still be in your project's img/sv_enemies folder. I would also recommend naming the files to avoid having spaces, e.g. "black_snake.png" or "blackSnake.png" or something. Double-check the file extension, too: it should be .png (lowercase) not .PNG.
...I'll find the sprites and add them in there.. then try again after I am back from being called to whatever I am being called to now