RPG Maker MV

RPG Maker MV

Need help with "Animated SV Enemy Plugin"
I need some help with this.
Each time I try to load it I get an error message:

Type Error
Cannot read property 'toLowerCase' of undefined


It is located underthe battle core engine and all 3 action sequence packs in my plugin list.. which is what it says to do, I believe.

Turning it off with all other plugins I have on, the game runs, so I have narrowed it down to this particular plugin
Legutóbb szerkesztette: An Ning; 2018. ápr. 4., 23:00
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115/22 megjegyzés mutatása
Make sure you have the latest version of Animated SV plugin (mine is version 1.19). Other than that try putting your SV plugin above the action seq packs and just below the battle engine core. Thats where mine is and works fine. You have SV battle sytem checked off as well on the system page of your project, right?
Legutóbb szerkesztette: Iguana Guy; 2018. ápr. 4., 23:06
IguanaRebel eredeti hozzászólása:
Make sure you have the latest version of Animated SV plugin (mine is version 1.19). Other than that try putting your SV plugin above the action seq packs and just below the battle engine core. Thats where mine is and works fine. You have SV battle sytem checked off as well on the system page of your project, right?


It is 1.19 and the SV system is checked off (the 3 fights I have so far have always been SV).

Moved it as you instructed.

....same error, though.

Would it possibly have to do with the "swich to older version" I did a month ago when I kept having RPG Maker crash while making events with tile icons?


edit: In answer to that last question I asked: No.. I updated to latest version and still same problem.
Legutóbb szerkesztette: An Ning; 2018. ápr. 4., 23:28
Technically the action sequence plugins are only necessary in certain situations, but there's no harm in having them. Which of the notetags from this plugin are you using? Maybe copy+paste one of your enemy's notetags here? From the error I suspect it's just a typo, possibly in one of the motion names. =)

An Ning eredeti hozzászólása:
Would it possibly have to do with the "swich to older version" I did a month ago when I kept having RPG Maker crash while making events with tile icons?
That was a problem with 1.6; the current version is 1.5.2 and should work fine with this plugin (it does for me!). However...1.6 automatically updated the project files on test-play, unlike previous versions. When you reverted the editor to a different version, did you manually update your project files to that version as well? If not, instructions are here, under "If you have an old project that needs updating": https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-1-5-2-%C3%9Feta.92016/ (I don't think this is the problem here, but it's worth keeping your project version in step with the editor.)
Caethyril eredeti hozzászólása:
Technically the action sequence plugins are only necessary in certain situations, but there's no harm in having them. Which of the notetags from this plugin are you using? Maybe copy+paste one of your enemy's notetags here? From the error I suspect it's just a typo, possibly in one of the motion names. =)

This is where I show my complete newbyness to this sort of thing:

Uhh... where do I find notetags and how do I know which ones I'm using?

All I have done so far is put the plugins in, select them/turn them on, and start -or attempt to start- the game.
Legutóbb szerkesztette: An Ning; 2018. ápr. 5., 4:41
Ah, right. With Yanfly's plugins, make sure they're named as intended. The sideview enemies plugin should be named YEP_X_AnimatedSVEnemies.js. =)

Edit: if/when you do get it working and are having troubles viewing Yanfly's video, you may find this little Workshop project of mine helpful for explaining the notetags (~18 MB): https://steamcommunity.com/sharedfiles/filedetails/?id=925790204 Subscribe to download it, then access it in the editor by going to File > Steam Management, select it from the list, then click Load Project.
Legutóbb szerkesztette: Caethyril; 2018. ápr. 5., 5:16
...it seems indeed to have been the name.

I had added a number in front of each to keep them in order when placed into the plugin folders.
I removed the starting number and the game -well I don't know if it WORKS... but it at least STARTS now.

Thanks. I will try to put in the sprites and faces I have found then check out your workshop project (provided I am not called away)
Okay... so adding in numbers to keep them organized is a good idea, but messes things up.
Got it running, saw your project, and yes, that explained things quite well.

...I'm about to be called away for a good part of the day, but that should help me a great amount when I get back.

Thank you.
The animated battler thing isn't working for me... I keep getting an error message about failing to load img/pictures/crystal_red_4x2

...which makes little to no sense because... my img/pictures folder is empty.

...is there a 4x2 red crystal I'm supposed to have in there?
Legutóbb szerkesztette: An Ning; 2018. ápr. 7., 1:52
That is strange. Does this happen with my Workshop project, or your own, or both? I searched but all I could find was Yanfly's Battle Select Cursor plugin[yanfly.moe]. Are you using that one as well? Either way, you could try downloading the red crystal picture on that page to see if that temporarily fixes it.
Caethyril eredeti hozzászólása:
That is strange. Does this happen with my Workshop project, or your own, or both? I searched but all I could find was Yanfly's Battle Select Cursor plugin[yanfly.moe]. Are you using that one as well? Either way, you could try downloading the red crystal picture on that page to see if that temporarily fixes it.

I actually can't get your project to run, only to load
("Reference Error make VideoPlayableInline is not defined")


It seems I did have the cursor plugin (dunno why, must have grabbed that one by mistake somehow.. I don't have anything to make a new cursor with).
I remove that.. now I'm being told it can't find/load my SV actors. Do they need a number after their name? I just named most of mine what they are (black snake, Bat, Red Bat)...I'm ensuring the spelling and caps are right, so I knw that's not the issue.


The tags I'm using (in order):
<Breathing>
<Breathing Speed: 60>
<Floating>
<Floating Speed: 90>
<No Floating Death>
<Sideview Battler: Bat>
Legutóbb szerkesztette: An Ning; 2018. ápr. 7., 4:15
An Ning eredeti hozzászólása:
I actually can't get your project to run, only to load
("Reference Error make VideoPlayableInline is not defined")
If you check the Help > About menu in RPG Maker MV, does it say you're using version 1.6.0?
...now I'm being told it can't find/load my SV actors. Do they need a number after their name? I just named most of mine what they are (black snake, Bat, Red Bat)...I'm ensuring the spelling and caps are right.
Your tags seem OK. Does this happen even for enemies without any notetags?

Animated battlers go in your project's img/sv_actors folder, but static, i.e. single-frame, enemy battlers should still be in your project's img/sv_enemies folder. I would also recommend naming the files to avoid having spaces, e.g. "black_snake.png" or "blackSnake.png" or something. Double-check the file extension, too: it should be .png (lowercase) not .PNG.
Legutóbb szerkesztette: Caethyril; 2018. ápr. 7., 4:30
...okay.. facepalm moment... I was going from SV enemy, not SV actor.

...I'll find the sprites and add them in there.. then try again after I am back from being called to whatever I am being called to now
Not intuitive, I know! When I first used this plugin I expected enemies to go in the enemy folder, too. x)
Okay... how would I go about moving a sprite from the "monster" set of characters to SV battler? Put it in MS Paint and crop out all but the desired monster, rename it and put it in SV character (or can this not be done because it doesn't have enough movements shown)?
Legutóbb szerkesztette: An Ning; 2018. ápr. 7., 5:16
..yeah.. that attempt at a workaround doesn't seem to work... I'll have to try to find a place that has SV sprite battlesheets for the ghost, the skeleton dancer and the ogre, then (or find another set of monsters to put in for the ones that are shown walking around.. and walking sprites for them as well...)
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Közzétéve: 2018. ápr. 4., 22:59
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