RPG Maker MV

RPG Maker MV

Funky May 20, 2018 @ 3:06pm
Can't save when either testing a game, or playing the deployed product.
So I had already saved while testing out my game before, but one day I found that all my saves were missing, so I tested the game and I tried to save, but then it made the buzzer sound, like the sound when the game is telling you that you can't do something, so I started a new project to see if I could save on that one, and I could, but just not on my main one. I also tried to see if you could save if I deployed the project, and at first you could, but when I tested it again, I made the buzzer sound. Also another thing to note is that the only plugins I have are some basic YanFly junk that has nothing to do with saving. So does anyone have any ideas?
Last edited by Funky; May 20, 2018 @ 3:06pm
< >
Showing 1-8 of 8 comments
Iguana Guy May 20, 2018 @ 5:32pm 
On the systems page did you click off the save button there so it doesn't alllow it? It sin the box with other menu options like formation, items etc.
Caethyril May 21, 2018 @ 12:19am 
Some ideas:

1) Did saving ever work normally in this project?

2) Is it playing the buzzer when trying to save to any slot, or only when trying to overwrite a save?

3) Is this issue occurring from a new game or are you continuing from a previous save?

4) If you go to your project's folder (Game > Open Folder) and delete the entire 'save' folder there, does that fix the issue?

5) Are the Yanfly plugins that you are using in the recommended order as listed on http://yanfly.moe/yep/ ? If not, that might be affecting the save data, and thus the save process.

6) If you're using plugins by any other authors, which ones?
Funky Jun 3, 2018 @ 6:02pm 
Originally posted by Caethyril:
Some ideas:

1) Did saving ever work normally in this project?

2) Is it playing the buzzer when trying to save to any slot, or only when trying to overwrite a save?

3) Is this issue occurring from a new game or are you continuing from a previous save?

4) If you go to your project's folder (Game > Open Folder) and delete the entire 'save' folder there, does that fix the issue?

5) Are the Yanfly plugins that you are using in the recommended order as listed on http://yanfly.moe/yep/ ? If not, that might be affecting the save data, and thus the save process.

6) If you're using plugins by any other authors, which ones?

1) Yes it did for a while, once I got farther into making the game, this happened.

2) It is playing it when I try to save in a slot, I cannot overwrite a save, because all of my saves dissapeared once I started having this issue.

3) Usually when I work on the game, If I want to get somewhere, I create a shortcut event on the first screen, I usually don't get around by saving, It's just that in game i can't save to a slot.

4) I actually tried that, and after I did it, I could save to a slot, and I thought it was fixed, but after I saved, something got corrupted again and I tested the game again to find that the 'continue' option was greyed out, meaning It wasn't there, also, if I tried to save again after that, it would make the same buzzer noise. So everytime I delete the folder, It lets me save once, then the problem starts again. My main worry is getting it so that it works in the deployed game.

5) Yes, they are, even if I were to turn off all of my plugins, the problem still persists.

6) I am only using yanfly plugins, and plugins that were already installed. such as the community basic one.
Last edited by Funky; Jun 3, 2018 @ 6:04pm
Iguana Guy Jun 3, 2018 @ 7:38pm 
If you are playtesting and saving your game and then contiune to modify and change maps and events in game then those previous save files can become unusable due to the data no longer lining up with the gaem. the same thing can happen when you add plugins and set them up and then try to load a game created before the plugins were activated. So here is my advice - set up yanflys save menu plugin. delete all your previous saves and then strart over making various saves as you go to flag the game at different points. Plus if you press F9 when you do your leaping ahead into later levels you can turn on and off switches/ change variable that way to test events of your game without having to do all the quest work that a normal player would have to do. Hope that helps.
Caethyril Jun 4, 2018 @ 1:37am 
OK...it sounds like the save data is getting messed up somewhere. Given you say it worked OK before, I would guess this is due to plugin configuration. To be super sure, though: if you turn off all your plugins, delete the save folder, and play-test, does saving work OK then? If not, ignore the rest of this post. .-.

Worth checking: are your plugins up-to-date? The most recent round of updates was 14 April: http://yanfly.moe/yep/changelog/

I think what I'd do at this stage is turn off plugins one by one to try to locate the problem. I think I'd try them roughly in this order (ignore any you're not using):
  • Save Core (obviously!);
  • Item Core (it affects the save process);
  • Any plugin you have used Lunatic Mode, a.k.a. JavaScript/code, notetags with (e.g. Buffs & States Core, Skill Core, etc);
  • Doodads, DragonBones (just because they're more complex than most);
  • Any others! =)
Funky Jun 6, 2018 @ 7:47pm 
Originally posted by Caethyril:
OK...it sounds like the save data is getting messed up somewhere. Given you say it worked OK before, I would guess this is due to plugin configuration. To be super sure, though: if you turn off all your plugins, delete the save folder, and play-test, does saving work OK then? If not, ignore the rest of this post. .-.

Worth checking: are your plugins up-to-date? The most recent round of updates was 14 April: http://yanfly.moe/yep/changelog/

I think what I'd do at this stage is turn off plugins one by one to try to locate the problem. I think I'd try them roughly in this order (ignore any you're not using):
  • Save Core (obviously!);
  • Item Core (it affects the save process);
  • Any plugin you have used Lunatic Mode, a.k.a. JavaScript/code, notetags with (e.g. Buffs & States Core, Skill Core, etc);
  • Doodads, DragonBones (just because they're more complex than most);
  • Any others! =)
Thanks! my saves are normal now! I was keeping old saves, and I guess It got all corrupted, after I deleted the folder when the plugins were off, I turned them back on, and it is back to normal!
Funky Jun 6, 2018 @ 7:50pm 
Originally posted by IguanaGuy:
If you are playtesting and saving your game and then contiune to modify and change maps and events in game then those previous save files can become unusable due to the data no longer lining up with the gaem. the same thing can happen when you add plugins and set them up and then try to load a game created before the plugins were activated. So here is my advice - set up yanflys save menu plugin. delete all your previous saves and then strart over making various saves as you go to flag the game at different points. Plus if you press F9 when you do your leaping ahead into later levels you can turn on and off switches/ change variable that way to test events of your game without having to do all the quest work that a normal player would have to do. Hope that helps.

Yeah I actually have done that before, so thanks for explaining that to me.
Last edited by Funky; Jun 6, 2018 @ 7:51pm
Caethyril Jun 6, 2018 @ 11:36pm 
Originally posted by poopigenz:
Thanks! my saves are normal now! I was keeping old saves, and I guess It got all corrupted, after I deleted the folder when the plugins were off, I turned them back on, and it is back to normal!
Oh, interesting. Happy RPG Making! ^_^
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 20, 2018 @ 3:06pm
Posts: 8