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1) Did saving ever work normally in this project?
2) Is it playing the buzzer when trying to save to any slot, or only when trying to overwrite a save?
3) Is this issue occurring from a new game or are you continuing from a previous save?
4) If you go to your project's folder (Game > Open Folder) and delete the entire 'save' folder there, does that fix the issue?
5) Are the Yanfly plugins that you are using in the recommended order as listed on http://yanfly.moe/yep/ ? If not, that might be affecting the save data, and thus the save process.
6) If you're using plugins by any other authors, which ones?
1) Yes it did for a while, once I got farther into making the game, this happened.
2) It is playing it when I try to save in a slot, I cannot overwrite a save, because all of my saves dissapeared once I started having this issue.
3) Usually when I work on the game, If I want to get somewhere, I create a shortcut event on the first screen, I usually don't get around by saving, It's just that in game i can't save to a slot.
4) I actually tried that, and after I did it, I could save to a slot, and I thought it was fixed, but after I saved, something got corrupted again and I tested the game again to find that the 'continue' option was greyed out, meaning It wasn't there, also, if I tried to save again after that, it would make the same buzzer noise. So everytime I delete the folder, It lets me save once, then the problem starts again. My main worry is getting it so that it works in the deployed game.
5) Yes, they are, even if I were to turn off all of my plugins, the problem still persists.
6) I am only using yanfly plugins, and plugins that were already installed. such as the community basic one.
Worth checking: are your plugins up-to-date? The most recent round of updates was 14 April: http://yanfly.moe/yep/changelog/
I think what I'd do at this stage is turn off plugins one by one to try to locate the problem. I think I'd try them roughly in this order (ignore any you're not using):
Yeah I actually have done that before, so thanks for explaining that to me.