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번역 관련 문제 보고
Even among those of us who are "long in the tooth", Android deployments are a pain in the ass. So, many of us just don't deal with them at all.
Truth be told there are only about a dozen of us that answer tech support questions, & I am not sure if any of our regulars are doing anything with android deployments.
However, there are only about six people who answer the overwhelming majority of the tech support questions.
Namely Caethyril, Kris, BigFatX, IguanaRebel, KittyLitterProductions, & me. I don't work with android. I don't think X or Iguana does either. Not sure about Kris. So that leaves Kitty & Caethyril, who out of the six of us have the strongest scripter chops, but I don't know if they are doing anything with Android.
Simply put, if one of the six of us don't have the answer, your chances aren't good.
You should probably start by posting there.
https://forums.rpgmakerweb.com/index.php?forums/tech-support-all-makers.50/
If a mod moves it to a more appropriate discussion group, don't get intimmidatedd, blue texts are a little automated.
https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-android-questions.91635/
Basically everything that's not the image/sound assets and can be a blank map and an event to trigger some dialogue that'll eventually lead to that button or something
I'll run it through my android build chain and see if I can't hammer things out
https://imgur.com/0rNGaH7
You may have to use a Script, looking for, say, a mouse click to start, instead of looking for a Button press
I thought I had it, but it turns out it doesn't work
Input.isPressed('ok') || TouchInput.isTriggered()
that should make sure that it works, it even triggers the mouse button on the desktop version! But it still doesn't do the trick in mobile. I'm almost broken right now...
Input.isPressed('ok') || TouchInput.isPressed()
Thanks everyone for helping me