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The "Yanfly plugins" doesn't tell us anything, they have more than 150 plugins at this point. What plugins are using.
"Run to the enemies & slash them", that doesn't tell us anything. Are we talking in a battle? On the map? All at once? In a sequence? What are you trying to do?
"Do I need to make a custom action", again how would we even know? You haven't bothered to explain what you are trying to do, nor have you bothered to explain what is currently happening with what you are doing.
No one here is siting at your desk with you, no one here is networked with your system, no one here is running a copy of your project, no one here is a mindreader.
Some of us are rather good, none of us are gods, omniscience isn't in our skill set.
Also how do you want it to be triggered? Is it a skill, or a will it happen when you see the enemy?
If you want it to be a skill inside battle, then good luck figuring out the action sequence pack (by yanfly) :p Thet is (at least for me) the most complicated plugin available on the YEP site.
For a basic "move to enemy if non-missile weapon equipped" action sequence, try pasting this into your "Attack" skill's notebox:
You can easily copy this action to other skills by pasting this line into the notebox of those skills~:
It's actually not as initimidating as it looks once you get used to the custom syntax. I do find the way the options are presented on Yanfly's site confusing, though. xP
I think it helps a lot if you know a little javascript. I know near to zero.
Things like "if user.attackMotion() !== 'missile'" when I see it, I kinda know what it means. But if I need to write it, I need copy paste :p
You could get rid of the if statement and use an attack replacement plugin (e.g. WeaponSkill.js) to have separate attack skills, thus separate action sequences, for melee and ranged attacks. Or just let everyone walk right up to their target regardless! I just put the branch in here because it avoids making the explanation too long. =P
However, it is not for me. Maybe the original poster is ver happy with the sequence pack :p
js.... I know when I help others with things I am proficient with I try to be as understanding and patient as possible..... again though..... Thank you everyone for your help.
<target action>
wait for movement
if user.attackMotion() !== 'missile'
move user: target, front base, 20
wait for movement
end
motion attack: user
motion wait: user
action animation: target
action effect: target
death break
wait: 30
</target action>
Spare me the pouting, I am not the indulgent type.
The simple fact of the matter is, is that the probability of receiving the information you need, is proportional to the amount of information that you provide.
Because the answers themselves are effected by a plethora of variables, just a few of which myself & BigFatX listed off.
What you have here, is the fairly rare occurence of an experienced user, like Caethryil, making a blind guess due to your own lack of information, & just happening to guess correctly.
If you believe that to be a regular outcome, or relying on the blind guesses of others to be a successful strategy, I cordially invite you to take a metaphorical stroll through the threads, & see just how often it results in a thread largely ignored by the posters here, & produces no actual solution.
Simply put, if you're going to ask others for help, you should consider exactly what they might need to help you, in the first place. Because the only person you are disadvantaging via your lack of foresight & effort, is yourself.
Just something to consider.
If I was angry with you, I wouldn't have been nearly so cordial.
That would depend upon the person. As you're a nooblet, I was far more gentle, than I would have been towards one who is experienced.
I find it amusing that you think this qualifies as me berating or attacking you. As for requesting information, I believe both myself & BigFatX pointed out the need for information, & put forward more than half a dozen questions for specific information on the issue in question.
You're free to think about me, whatever you like. It's not a relevant consideration to me.
However, if you want useful information in the future from requests you put forward, you might want to follow the advice you were given.
This time I have to agree with XIIIth. I honestly don't think anyone said anything wrong or rude, untill original poster suddenly got offended. Everything I see after, is in my eyes all miss-reading and cloud-minded opinions, based on past events.
The point was, to answer the question, we needed more info. The only way to get the info is to say: Dude, we need the info. That is not impatient, and specially not rude. How are we supposed to help, if it is rude to ask about the problem?
"Hello doctor, I am in so much pain."
"Oh, let me see. Where does it hurt?"
"How dare you ask me something like that!"
That doesn't work.
I find myself wondering, just how much physical suffering such an admission causes you?
I think you're totally right. This was an uncalled for response. Just a friendly advise, don't have this trigger you to burn him down to the ground. We have said now that we were not being rude, just tried to help. Everything that comes after, should be ignored. Or it will drag us down a dark spiral of ugly emotions. Actually... You taught me that.