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If you are playing on Chromebook, just design your games to play in Chrome specifically.
You'll need a web host for your project though and while I'd normally recommend itch.io, you may want to avoid that in a classroom setting (unless your classroom's internet firewall tolerates itch.io and you consider embedding the game into another page to avoid students being distracted by the rest of the site). If you need to host yourself, you can either learn to set up XAMPP on your laptop and host on LAN for the classroom or you can get an affordable AWS server that you can simply power-up when you need it during class time (keeping the bill low). Hosting from your laptop isn't super complicated (install XAMPP, drop RMMV game into web-root, then start XAMPP service and share the http://ip:port/game-dir with students on LAN) and is definitely more cost effective, but if you are in a classroom full of tech-savvy students you might prefer the security of not having them all connect to your computer to access classroom materials.
I wrote a tutorial on how to do this.
https://drive.google.com/open?id=1SGl42fgMeQ49zGgWrIDXjAbrOs4_xiN9 (pdf)