RPG Maker MV

RPG Maker MV

ObiWankANob Sep 11, 2019 @ 2:46am
Is it possible to make a game like Dragon Ball or Captain Tsubasa NES / SNES games?
I posted this in the VXAce section as well. I hope it is not a bother. I'm running out of time and patience. I need some... "progress".

I've never seen anyone talk about these. Especially Captain Tsubasa, not a word in regards to it and RPG Maker.

Dragon Ball : https://www.youtube.com/watch?v=5BgVSwYOmb8

Captain Tsubasa 2 : https://www.youtube.com/watch?v=XvOmFBTFT1w

In regards to Dragon Ball. I'm trying to wrap my head around how I could possibly achieve anything remotely close. Maybe play a movie that I pre-made in the background on use of a skill or the basic attack and also have a pre-made movie made for counter-attacking or evading, for when those are successful and then damage takes place once the movie has ended and the screen has returned to the frontview... *KA-BOOM* There goes my brain again.

Even then that would be a shell of of the Dragon Ball RPG games made on the NES / SNES 20 to 30 years ago. You would think by now some old tard like me could replicate any game made 30 years ago...

I literally do not know how to move forward with this. So I might go back to the isometric stuff. I just seem to be flip flopping around here. I have some AAA ideas, but no way to make them a reality.

Could I just pay someone on Fiverr to make me a game...? Seriously though could I and how much would I cost do you think?
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Showing 1-7 of 7 comments
BossGalaga Sep 11, 2019 @ 5:13am 
Originally posted by ObiWankANob:
I posted this in the VXAce section as well. I hope it is not a bother. I'm running out of time and patience. I need some... "progress".

I've never seen anyone talk about these. Especially Captain Tsubasa, not a word in regards to it and RPG Maker.

Dragon Ball : https://www.youtube.com/watch?v=5BgVSwYOmb8

Captain Tsubasa 2 : https://www.youtube.com/watch?v=XvOmFBTFT1w

In regards to Dragon Ball. I'm trying to wrap my head around how I could possibly achieve anything remotely close. Maybe play a movie that I pre-made in the background on use of a skill or the basic attack and also have a pre-made movie made for counter-attacking or evading, for when those are successful and then damage takes place once the movie has ended and the screen has returned to the frontview... *KA-BOOM* There goes my brain again.

Even then that would be a shell of of the Dragon Ball RPG games made on the NES / SNES 20 to 30 years ago. You would think by now some old tard like me could replicate any game made 30 years ago...

I literally do not know how to move forward with this. So I might go back to the isometric stuff. I just seem to be flip flopping around here. I have some AAA ideas, but no way to make them a reality.

Could I just pay someone on Fiverr to make me a game...? Seriously though could I and how much would I cost do you think?

It would be very possible to make both games in RPG Maker MV but would require experience, dedication, creating your own art assets and animations and likely familiarizing yourself with javascript, although there are already a wealth of premade plugins available.

The dragon ball game would be easier, only requiring you to modify action sequences for battles. The soccer game would require modifying the game's framework, actions sequences and some decent knowledge of variable control.

I would not recommend paying someone on Fiverr for a RPG Maker game. Most of the prices for people advertising RPG Maker games are ridiculous and their examples are premade stock assets and demos from RPG Maker or screenshots of other peoples' games, not their own.
ObiWankANob Sep 11, 2019 @ 6:58am 
Originally posted by BossGalaga:
Originally posted by ObiWankANob:
I posted this in the VXAce section as well. I hope it is not a bother. I'm running out of time and patience. I need some... "progress".

I've never seen anyone talk about these. Especially Captain Tsubasa, not a word in regards to it and RPG Maker.

Dragon Ball : https://www.youtube.com/watch?v=5BgVSwYOmb8

Captain Tsubasa 2 : https://www.youtube.com/watch?v=XvOmFBTFT1w

In regards to Dragon Ball. I'm trying to wrap my head around how I could possibly achieve anything remotely close. Maybe play a movie that I pre-made in the background on use of a skill or the basic attack and also have a pre-made movie made for counter-attacking or evading, for when those are successful and then damage takes place once the movie has ended and the screen has returned to the frontview... *KA-BOOM* There goes my brain again.

Even then that would be a shell of of the Dragon Ball RPG games made on the NES / SNES 20 to 30 years ago. You would think by now some old tard like me could replicate any game made 30 years ago...

I literally do not know how to move forward with this. So I might go back to the isometric stuff. I just seem to be flip flopping around here. I have some AAA ideas, but no way to make them a reality.

Could I just pay someone on Fiverr to make me a game...? Seriously though could I and how much would I cost do you think?

It would be very possible to make both games in RPG Maker MV but would require experience, dedication, creating your own art assets and animations and likely familiarizing yourself with javascript, although there are already a wealth of premade plugins available.

The dragon ball game would be easier, only requiring you to modify action sequences for battles. The soccer game would require modifying the game's framework, actions sequences and some decent knowledge of variable control.

I would not recommend paying someone on Fiverr for a RPG Maker game. Most of the prices for people advertising RPG Maker games are ridiculous and their examples are premade stock assets and demos from RPG Maker or screenshots of other peoples' games, not their own.

Sadly I have no knowledge of JS. I tried Godot script, which "LOOKED" easier, but it's pretty much the same. Lots of *(}$, += symbols I don't understand... Oh well isometric FFTactics clone here I come!

Thank you for the response.
Last edited by ObiWankANob; Sep 11, 2019 @ 6:59am
BossGalaga Sep 11, 2019 @ 7:55am 
That stuff in the Dragonball RPG, most of it you could replicate, just by creating some custom animation sequences in the built-in database.
ObiWankANob Sep 11, 2019 @ 8:47am 
Originally posted by BossGalaga:
That stuff in the Dragonball RPG, most of it you could replicate, just by creating some custom animation sequences in the built-in database.


Thank you I'm looking into that. It looks promising.

Do you know if its possible to have multiple attack events happen when you attack? For example. Say I send the player character into attack and they do 5 attacks per round, 5 kicks and punches but the enemy can evade, block or counter-attack each one. So the player character kicks and the enemy counters, immediately damaging the player character, but they still have 4 attacks to make and again each one can be evaded, blocked or countered. Would that be possible?

Would it even be possible to have the enemy react back with specific animations, like evading and blocking at the correct time..?

I'm still trying to think how to get the screen to transition from the front view to the side view fights, like in the Dragon Ball game. Maybe hide everything while the animation sequences play out and then unhide them..? Sorry if if I sound like a newbie.
BossGalaga Sep 11, 2019 @ 9:01am 
Originally posted by ObiWankANob:
Originally posted by BossGalaga:
That stuff in the Dragonball RPG, most of it you could replicate, just by creating some custom animation sequences in the built-in database.

Thank you I'm looking into that. It looks promising.

Do you know if its possible to have multiple attack events happen when you attack? For example. Say I send the player character into attack and they do 5 attacks per round, 5 kicks and punches but the enemy can evade, block or counter-attack each one. So the player character kicks and the enemy counters, immediately damaging the player character, but they still have 4 attacks to make and again each one can be evaded, blocked or countered. Would that be possible?

Would it even be possible to have the enemy react back with specific animations, like evading and blocking at the correct time..?

I'm still trying to think how to get the screen to transition from the front view to the side view fights, like in the Dragon Ball game. Maybe hide everything while the animation sequences play out and then unhide them..? Sorry if if I sound like a newbie.

There are some dynamic turn-based battle system plugins that allow for counter-attacks, timed attacks and quick-time events during a battle. Beyond that, you would have to customize them or make your own system.

Here's a few that you can check out:
https://www.rpgmakercentral.com/topic/40460-quick-time-events-during-batte/?do=findComment&comment=282483
ObiWankANob Sep 11, 2019 @ 1:21pm 
Originally posted by BossGalaga:
Originally posted by ObiWankANob:

Thank you I'm looking into that. It looks promising.

Do you know if its possible to have multiple attack events happen when you attack? For example. Say I send the player character into attack and they do 5 attacks per round, 5 kicks and punches but the enemy can evade, block or counter-attack each one. So the player character kicks and the enemy counters, immediately damaging the player character, but they still have 4 attacks to make and again each one can be evaded, blocked or countered. Would that be possible?

Would it even be possible to have the enemy react back with specific animations, like evading and blocking at the correct time..?

I'm still trying to think how to get the screen to transition from the front view to the side view fights, like in the Dragon Ball game. Maybe hide everything while the animation sequences play out and then unhide them..? Sorry if if I sound like a newbie.

There are some dynamic turn-based battle system plugins that allow for counter-attacks, timed attacks and quick-time events during a battle. Beyond that, you would have to customize them or make your own system.

Here's a few that you can check out:
https://www.rpgmakercentral.com/topic/40460-quick-time-events-during-batte/?do=findComment&comment=282483

Thank you for the help friend. I appreciate it. Even if I don't go anywhere with this. Hopefully It helps someone down the line, but I am going to try.
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Date Posted: Sep 11, 2019 @ 2:46am
Posts: 7