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An example of MogHunter plug in.
It would be very possible to make both games in RPG Maker MV but would require experience, dedication, creating your own art assets and animations and likely familiarizing yourself with javascript, although there are already a wealth of premade plugins available.
The dragon ball game would be easier, only requiring you to modify action sequences for battles. The soccer game would require modifying the game's framework, actions sequences and some decent knowledge of variable control.
I would not recommend paying someone on Fiverr for a RPG Maker game. Most of the prices for people advertising RPG Maker games are ridiculous and their examples are premade stock assets and demos from RPG Maker or screenshots of other peoples' games, not their own.
Sadly I have no knowledge of JS. I tried Godot script, which "LOOKED" easier, but it's pretty much the same. Lots of *(}$, += symbols I don't understand... Oh well isometric FFTactics clone here I come!
Thank you for the response.
Thank you I'm looking into that. It looks promising.
Do you know if its possible to have multiple attack events happen when you attack? For example. Say I send the player character into attack and they do 5 attacks per round, 5 kicks and punches but the enemy can evade, block or counter-attack each one. So the player character kicks and the enemy counters, immediately damaging the player character, but they still have 4 attacks to make and again each one can be evaded, blocked or countered. Would that be possible?
Would it even be possible to have the enemy react back with specific animations, like evading and blocking at the correct time..?
I'm still trying to think how to get the screen to transition from the front view to the side view fights, like in the Dragon Ball game. Maybe hide everything while the animation sequences play out and then unhide them..? Sorry if if I sound like a newbie.
There are some dynamic turn-based battle system plugins that allow for counter-attacks, timed attacks and quick-time events during a battle. Beyond that, you would have to customize them or make your own system.
Here's a few that you can check out:
https://www.rpgmakercentral.com/topic/40460-quick-time-events-during-batte/?do=findComment&comment=282483
Thank you for the help friend. I appreciate it. Even if I don't go anywhere with this. Hopefully It helps someone down the line, but I am going to try.